RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
This commit is contained in:
@@ -51,6 +51,7 @@
|
|||||||
#include "Game/CBrickPart.h"
|
#include "Game/CBrickPart.h"
|
||||||
#include "Game/CWall.h"
|
#include "Game/CWall.h"
|
||||||
#include "Game/CKraken.h"
|
#include "Game/CKraken.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
#include "Game/CBackground.h"
|
#include "Game/CBackground.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CStickyAim.h"
|
#include "Game/CStickyAim.h"
|
||||||
@@ -149,6 +150,7 @@ public:
|
|||||||
m_World->ComponentFactory.Register<Components::BrickPart>();
|
m_World->ComponentFactory.Register<Components::BrickPart>();
|
||||||
m_World->ComponentFactory.Register<Components::Pad>();
|
m_World->ComponentFactory.Register<Components::Pad>();
|
||||||
m_World->ComponentFactory.Register<Components::Wall>();
|
m_World->ComponentFactory.Register<Components::Wall>();
|
||||||
|
m_World->ComponentFactory.Register<Components::NewWaterVolume>();
|
||||||
m_World->ComponentFactory.Register<Components::Background>();
|
m_World->ComponentFactory.Register<Components::Background>();
|
||||||
m_World->ComponentFactory.Register<Components::Life>();
|
m_World->ComponentFactory.Register<Components::Life>();
|
||||||
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ struct Ball : Component
|
|||||||
bool InkBlaster = false;
|
bool InkBlaster = false;
|
||||||
bool Sticky = false;
|
bool Sticky = false;
|
||||||
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
||||||
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
|
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ namespace Components
|
|||||||
|
|
||||||
struct BrickPart : Component
|
struct BrickPart : Component
|
||||||
{
|
{
|
||||||
|
bool Submerged = false;
|
||||||
|
int NumberOfPartsInBrick;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by Adniklastrator on 2015-10-22.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef CNEWWATERVOLUME_H
|
||||||
|
#define CNEWWATERVOLUME_H
|
||||||
|
|
||||||
|
#include "Core/Component.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
|
||||||
|
namespace Components
|
||||||
|
{
|
||||||
|
|
||||||
|
struct NewWaterVolume : public Component
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //DAYDREAM_NEWWATERVOLUME_H
|
||||||
@@ -212,7 +212,7 @@ private:
|
|||||||
|
|
||||||
void GetNextLevel();
|
void GetNextLevel();
|
||||||
void SetBrokenModel(EntityID entity);
|
void SetBrokenModel(EntityID entity);
|
||||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
|
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -105,6 +105,9 @@ private:
|
|||||||
double m_KrakenStrength = 0;
|
double m_KrakenStrength = 0;
|
||||||
double m_PlayerStrength = 0;
|
double m_PlayerStrength = 0;
|
||||||
float m_Edge = 2.8f;
|
float m_Edge = 2.8f;
|
||||||
|
float m_PadOriginalHeight = -4.8;
|
||||||
|
float m_PadHeight = m_PadOriginalHeight;
|
||||||
|
float m_PadRiseSpeed = 0.2;
|
||||||
EntityID m_KrakenArm;
|
EntityID m_KrakenArm;
|
||||||
Components::Transform* m_Transform = nullptr;
|
Components::Transform* m_Transform = nullptr;
|
||||||
Components::Pad* m_Pad = nullptr;
|
Components::Pad* m_Pad = nullptr;
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Game/EStageCleared.h"
|
#include "Game/EStageCleared.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CBackground.h"
|
#include "Game/CBackground.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
|
|||||||
@@ -11,9 +11,13 @@
|
|||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
#include "Transform/EMove.h"
|
#include "Transform/EMove.h"
|
||||||
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CWaterVolume.h"
|
#include "Physics/CWaterVolume.h"
|
||||||
#include "Physics/CRectangleShape.h"
|
#include "Physics/CRectangleShape.h"
|
||||||
|
#include "Game/CBrickPart.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
#include "Game/EPause.h"
|
#include "Game/EPause.h"
|
||||||
#include "Game/EResume.h"
|
#include "Game/EResume.h"
|
||||||
#include "Game/ERelevantObjectCreated.h"
|
#include "Game/ERelevantObjectCreated.h"
|
||||||
@@ -47,6 +51,13 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
EntityID m_BottomWall = 0;
|
EntityID m_BottomWall = 0;
|
||||||
|
float m_SubmergedOriginalHeight = -4.5;
|
||||||
|
float m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||||
|
|
||||||
|
bool m_RaiseWater = true;
|
||||||
|
bool m_RemoveWater = false;
|
||||||
|
|
||||||
|
std::array<int, 10> m_BrickPartCounters;
|
||||||
|
|
||||||
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
||||||
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
||||||
|
|||||||
@@ -83,39 +83,19 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
||||||
|
|
||||||
/*if (IsPaused()) {
|
|
||||||
if (ballComponent != nullptr) {
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
|
||||||
|
|
||||||
if (!ballComponent->Paused) {
|
|
||||||
ballComponent->Paused = true;
|
|
||||||
ballComponent->SavedSpeed = transform->Velocity;
|
|
||||||
transform->Velocity = glm::vec3(0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
if (ballComponent != nullptr) {
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
|
||||||
|
|
||||||
if (ballComponent->Paused) {
|
|
||||||
transform->Velocity = ballComponent->SavedSpeed;
|
|
||||||
ballComponent->Paused = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
|
||||||
if (ballComponent != nullptr) {
|
if (ballComponent != nullptr) {
|
||||||
if (ReplaceBall()) {
|
if (ReplaceBall()) {
|
||||||
|
m_First = true;
|
||||||
SetReplaceBall(false);
|
SetReplaceBall(false);
|
||||||
m_Waiting = true;
|
m_Waiting = true;
|
||||||
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||||
float random = dist(m_RandomGenerator);
|
float random = dist(m_RandomGenerator);
|
||||||
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
|
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
|
||||||
|
//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
|
||||||
ballComponent->Waiting = true;
|
ballComponent->Waiting = true;
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
}
|
}
|
||||||
@@ -128,6 +108,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||||
float random = dist(m_RandomGenerator);*/
|
float random = dist(m_RandomGenerator);*/
|
||||||
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
||||||
|
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
|
||||||
} else if (!ballComponent->Sticky) {
|
} else if (!ballComponent->Sticky) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||||
|
|||||||
@@ -82,16 +82,16 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
case 1: // Idle
|
case 1: // Idle
|
||||||
m_KrakenTimer += dt;
|
m_KrakenTimer += dt;
|
||||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
||||||
|
m_KrakenTimer = 0;
|
||||||
if (m_NumberOfActions == 0) {
|
if (m_NumberOfActions == 0) {
|
||||||
kraken->CurrentAction = 3;
|
kraken->CurrentAction = 3;
|
||||||
break;
|
} else {
|
||||||
|
std::uniform_real_distribution<float> dist(1, 4.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
//std::cout << random << std::endl;
|
||||||
|
kraken->CurrentAction = random;
|
||||||
|
//std::cout << kraken->CurrentAction << std::endl;
|
||||||
}
|
}
|
||||||
m_KrakenTimer = 0;
|
|
||||||
std::uniform_real_distribution<float> dist(1, 4.999f);
|
|
||||||
float random = dist(m_RandomGenerator);
|
|
||||||
//std::cout << random << std::endl;
|
|
||||||
kraken->CurrentAction = random;
|
|
||||||
//std::cout << kraken->CurrentAction << std::endl;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: // Grabbing
|
case 2: // Grabbing
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
||||||
|
|
||||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
|
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||||
|
|
||||||
//PointLightTest
|
//PointLightTest
|
||||||
{
|
{
|
||||||
@@ -240,6 +240,7 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
||||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
||||||
m_World->CommitEntity(m_BrickTemplate);
|
m_World->CommitEntity(m_BrickTemplate);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -278,15 +279,6 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
|
||||||
if (brickPart != nullptr) {
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
|
||||||
if (transform->Position.y < -10) {
|
|
||||||
m_World->RemoveEntity(entity);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||||
if (brick != nullptr) {
|
if (brick != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
@@ -1217,40 +1209,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
|
|||||||
std::uniform_int_distribution<int> dist(0, 2);
|
std::uniform_int_distribution<int> dist(0, 2);
|
||||||
int index = dist(m_RandomGenerator);
|
int index = dist(m_RandomGenerator);
|
||||||
|
|
||||||
|
int parts = 0;
|
||||||
|
|
||||||
switch (index)
|
switch (index)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
|
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
|
||||||
{
|
{
|
||||||
auto ent = m_World->CreateEntity(Parent);
|
auto ent = m_World->CreateEntity(Parent);
|
||||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||||
|
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
|
||||||
|
|
||||||
cTransform->Position = RelativePosition;
|
cTransform->Position = RelativePosition;
|
||||||
|
|
||||||
@@ -1263,6 +1260,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
|||||||
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||||
cPhys->GravityScale = 1.f;
|
cPhys->GravityScale = 1.f;
|
||||||
|
cPhys->Density = 30;
|
||||||
cPhys->Category = CollisionLayer::Type::Brick;
|
cPhys->Category = CollisionLayer::Type::Brick;
|
||||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -79,8 +79,9 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
|||||||
{
|
{
|
||||||
if (!m_GodMode){
|
if (!m_GodMode){
|
||||||
SetLives(Lives() - 1);
|
SetLives(Lives() - 1);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
auto ent = m_World->CreateEntity();
|
auto ent = m_World->CreateEntity();
|
||||||
m_World->SetProperty(ent, "Name", "Pad");
|
m_World->SetProperty(ent, "Name", "Pad");
|
||||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
|
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||||
@@ -159,6 +159,13 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
auto pad = Pad();
|
auto pad = Pad();
|
||||||
auto acceleration = Acceleration();
|
auto acceleration = Acceleration();
|
||||||
|
|
||||||
|
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||||
|
if (transform->Position.y < m_PadHeight) {
|
||||||
|
transform->Position.y += m_PadRiseSpeed * (float)dt;
|
||||||
|
} else if (transform->Position.y > m_PadHeight) {
|
||||||
|
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (transform->Velocity.x < -pad->MaxSpeed) {
|
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||||
transform->Velocity.x = -pad->MaxSpeed;
|
transform->Velocity.x = -pad->MaxSpeed;
|
||||||
}
|
}
|
||||||
@@ -420,6 +427,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
|
|||||||
{
|
{
|
||||||
//auto entity = CreateBall();
|
//auto entity = CreateBall();
|
||||||
m_StickyAim->Aiming = false;
|
m_StickyAim->Aiming = false;
|
||||||
|
m_PadHeight = m_PadOriginalHeight;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -451,14 +459,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
|
|||||||
|
|
||||||
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
||||||
{
|
{
|
||||||
auto transform = Transform();
|
m_PadHeight += amount;
|
||||||
glm::vec3 raise = glm::vec3(0, amount, 0);
|
m_PadRiseSpeed = speed;
|
||||||
Events::Move e;
|
|
||||||
e.Entity = m_Entity;
|
|
||||||
e.GoalPosition = transform->Position + raise;
|
|
||||||
e.Speed = speed;
|
|
||||||
e.Queue = true;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
||||||
|
|
||||||
|
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
|
||||||
|
|
||||||
//Water test
|
//Water test
|
||||||
{
|
{
|
||||||
auto t_waterBody = m_World->CreateEntity();
|
auto t_waterBody = m_World->CreateEntity();
|
||||||
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
|
|||||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||||
m_World->CommitEntity(t_waterBody);
|
m_World->CommitEntity(t_waterBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_BrickPartCounters =
|
||||||
|
{0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0 };
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::WaterSystem::Update(double dt)
|
void dd::Systems::WaterSystem::Update(double dt)
|
||||||
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
|
||||||
|
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||||
|
if (brickPart != nullptr) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (m_RaiseWater) {
|
||||||
|
if (!brickPart->Submerged) {
|
||||||
|
if (transform->Position.y < m_SubmergedHeight) {
|
||||||
|
brickPart->Submerged = true;
|
||||||
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||||
|
std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||||
|
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||||
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||||
|
Events::RaiseWater e;
|
||||||
|
e.Amount = 0.2;
|
||||||
|
e.Speed = 0.2;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (transform->Position.y < -10) {
|
||||||
|
m_World->RemoveEntity(entity);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_BottomWall == 0) {
|
if (m_BottomWall == 0) {
|
||||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||||
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
|
||||||
|
if (newWater != nullptr) {
|
||||||
|
if (m_RemoveWater) {
|
||||||
|
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||||
|
//m_World->RemoveComponent<Components::RectangleShape>(entity);
|
||||||
|
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||||
|
//m_World->RemoveEntity(entity);
|
||||||
|
//m_World->RemoveComponent<Components::>();
|
||||||
|
}
|
||||||
|
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
|
||||||
|
if (transform->Position.y < -10) {
|
||||||
|
m_World->RemoveEntity(entity);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||||
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
|
|||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
{
|
{
|
||||||
|
m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||||
|
m_RemoveWater = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||||
{
|
{
|
||||||
|
m_RemoveWater = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
|||||||
{
|
{
|
||||||
auto t_waterBody = m_World->CreateEntity();
|
auto t_waterBody = m_World->CreateEntity();
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
|
||||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
|
||||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||||
|
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
|
||||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||||
m_World->CommitEntity(t_waterBody);
|
m_World->CommitEntity(t_waterBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_SubmergedHeight += event.Amount;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user