water radius now changeable in config file, also improved the look of the water
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@@ -252,7 +252,7 @@ public:
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m_World->CommitEntity(background);
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}
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// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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@@ -266,8 +266,6 @@ public:
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}
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//ParticleTest
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/*{
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auto Pe = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(Pe);
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@@ -25,6 +25,8 @@
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Game/EScreenShake.h"
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#include "Camera.h"
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#include "RenderQueue.h"
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