Implemented GetNextLevel function with hard-coded levels.
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "Game/EMultiBallLost.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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namespace dd
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{
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@@ -0,0 +1,21 @@
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//
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// Created by Administrator on 2015-10-05.
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//
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#ifndef DAYDREAM_EHITPAD_H
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#define DAYDREAM_EHITPAD_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct HitPad : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EHITPAD_H
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+19
-11
@@ -21,6 +21,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EComboEvent.h"
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#include "Game/EHitPad.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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@@ -45,15 +46,15 @@ namespace Systems
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{
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// Me trying things out.
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class Level
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/*class Level
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{
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public:
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int levelRows;
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int levelLines;
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int levelSpaceBetweenBricks;
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int levelSpaceToEdge;
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int bricks[];
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};
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int levelRows = 6;
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int levelLines = 7;
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glm::vec2 levelSpaceBetweenBricks = glm::vec2(1, 0.4);
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float levelSpaceToEdge = 0.25f;
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std::array<int, 42> bricks;
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};*/
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class LevelSystem : public System
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{
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@@ -65,10 +66,8 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, float);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, float, int);
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void ProcessCollision();
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void CreateLevel();
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void CreateBrick(int, int, glm::vec2, float, int, int);
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void OnEntityRemoved(EntityID entity);
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@@ -104,9 +103,12 @@ public:
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void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; }
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private:
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bool m_Cleared = false;
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_CurrentCluster = 2;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -117,6 +119,8 @@ private:
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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std::array<int, 42> m_Bricks;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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@@ -125,6 +129,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
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bool OnContact(const dd::Events::Contact &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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@@ -134,6 +139,9 @@ private:
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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void GetNextLevel();
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};
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}
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@@ -116,10 +116,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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if (transformBall->Position.y < -EdgeY() - 4) {
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if (MultiBalls() != 0) {
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// m_World->RemoveComponent<Components::Ball>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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// m_World->RemoveComponent<Components::CircleShape>(entity);
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// m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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Events::MultiBallLost e;
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EventBroker->Publish(e);
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@@ -153,8 +149,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveComponent<Components::Life>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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@@ -236,6 +230,9 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
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if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
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Events::HitPad e;
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EventBroker->Publish(e);
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auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
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float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
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@@ -263,25 +260,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
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m_World->RemoveComponent<Components::Template>(ent);
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/* auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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cball->Speed = 5.f;
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auto plight = m_World->AddComponent<Components::PointLight>(ent);
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plight->Radius = 2.f;*/
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m_World->CommitEntity(ent);
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return ent;
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+151
-64
@@ -17,6 +17,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
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return;
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}
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@@ -24,7 +25,9 @@ void dd::Systems::LevelSystem::Initialize()
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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GetNextLevel();
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CreateLevel();
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m_Initialized = true;
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}
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}
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@@ -38,36 +41,20 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (templateCheck != nullptr){ return; }
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
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if (NumberOfBricks() <= 0 && Restarting() == false) {
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if (NumberOfBricks() <= 0 && !Restarting()) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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if (NotResettingTheStage() > 5) {
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SetRestarting(true);
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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SetNotResettingTheStage(0);
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//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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}
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls()-1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != nullptr) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveComponent<Components::PowerUp>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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}
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}
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@@ -97,7 +84,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
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for (int i = 0; i < rows; i++) {
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num--;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num, 1);
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}
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if (num == 1)
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num = Lines();
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@@ -108,8 +95,31 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
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return;
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}
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void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num)
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void dd::Systems::LevelSystem::CreateLevel()
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{
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std::cout << "Loading level: " << m_CurrentLevel << std::endl;
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SetNumberOfBricks(Rows() * Lines());
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int num = Lines();
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int getter = 0;
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for (int i = 0; i < Rows(); i++) {
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num--;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), num, m_Bricks[getter]);
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getter++;
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}
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if (num == 1)
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num = Lines();
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}
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SetRestarting(false);
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}
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void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num, int typeInt)
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{
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if (typeInt == 0) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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return;
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}
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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@@ -121,12 +131,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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/*std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");*/
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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if (typeInt == 2) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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float x = line * spacesBetweenBricks.x;
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@@ -143,25 +152,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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return;
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}
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void dd::Systems::LevelSystem::ProcessCollision()
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{
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// Like, go into brick component and check what it does upon collision. Maybe not done here?
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return;
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}
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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if (numberOfBricks < 1) {
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EndLevel();
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}
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}
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return;*/
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}
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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@@ -204,7 +197,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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if (ball != nullptr && Restarting() == false) {
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if (!Restarting()) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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@@ -213,12 +206,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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// m_World->RemoveComponent<Components::Brick>(entityBrick);
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// m_World->RemoveComponent<Components::Transform>(entityBrick);
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// m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
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// m_World->RemoveComponent<Components::Physics>(entityBrick);
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// m_World->RemoveEntity(entityBrick);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
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@@ -239,17 +226,14 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() <= 0) {
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//SetMultiBalls(MultiBalls() + 1);
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}
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Events::ScoreEvent es;
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es.Score = brick->Score * ball->Combo;
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EventBroker->Publish(es);
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std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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std::cout << "Score: " << Score() << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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@@ -265,14 +249,12 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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SetMultiBalls(MultiBalls()+2);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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SetMultiBalls(MultiBalls()-1);
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std::cout << MultiBalls() << std::endl;
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return true;
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}
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@@ -290,7 +272,6 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
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std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
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transform->Position = event.Position;
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transform->Scale = glm::vec3(0.2, 0.2, 0.2);
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transform->Velocity = glm::vec3(0, -4, 0);
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@@ -310,13 +291,119 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
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bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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if (!m_Cleared) {
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m_Cleared = true;
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SetRestarting(true);
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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m_CurrentLevel++;
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if (m_CurrentLevel < 6) {
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GetNextLevel();
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CreateLevel();
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}
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}
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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void dd::Systems::LevelSystem::GetNextLevel()
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{
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Events::StageCleared e;
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EventBroker->Publish(e);
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return;
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std::array<int, 42> level;
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if (m_CurrentCluster == 1) {
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if (m_CurrentLevel == 1) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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} else if (m_CurrentLevel == 2) {
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level =
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{1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1};
|
||||
}
|
||||
} else if (m_CurrentCluster == 2) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
{1, 1, 0, 0, 0, 1, 1,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 2, 1, 2, 1, 2, 1,
|
||||
1, 1, 0, 0, 0, 1, 1,
|
||||
1, 0, 0, 0, 0, 0, 1};
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
0, 0, 2, 2, 2, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{2, 0, 0, 0, 0, 0, 2,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
0, 1, 1, 0, 1, 1, 0};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
2, 0, 1, 0, 1, 0, 2,
|
||||
0, 1, 0, 2, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0};
|
||||
}
|
||||
} else if (m_CurrentCluster == 3) {
|
||||
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_Bricks));
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
return true;
|
||||
}
|
||||
@@ -252,9 +252,6 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
||||
return false;
|
||||
}
|
||||
|
||||
// m_World->RemoveComponent<Components::PowerUp>(entityPower);
|
||||
// m_World->RemoveComponent<Components::CircleShape>(entityPower);
|
||||
// m_World->RemoveComponent<Components::Physics>(entityPower);
|
||||
m_World->RemoveEntity(entityPower);
|
||||
Events::PowerUpTaken ep;
|
||||
ep.Name = "Something";
|
||||
|
||||
Reference in New Issue
Block a user