Implemented GetNextLevel function with hard-coded levels.

This commit is contained in:
PlatinumSkink
2015-10-05 16:35:37 +02:00
parent b2399243e3
commit 56086d6061
6 changed files with 195 additions and 103 deletions
+3 -25
View File
@@ -116,10 +116,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) {
// m_World->RemoveComponent<Components::Ball>(entity);
// m_World->RemoveComponent<Components::Transform>(entity);
// m_World->RemoveComponent<Components::CircleShape>(entity);
// m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
Events::MultiBallLost e;
EventBroker->Publish(e);
@@ -153,8 +149,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveComponent<Components::Life>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
@@ -236,6 +230,9 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
Events::HitPad e;
EventBroker->Publish(e);
auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
@@ -263,25 +260,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
m_World->RemoveComponent<Components::Template>(ent);
/* auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
physics->Calculate = true;
cball->Speed = 5.f;
auto plight = m_World->AddComponent<Components::PointLight>(ent);
plight->Radius = 2.f;*/
m_World->CommitEntity(ent);
return ent;