Implemented GetNextLevel function with hard-coded levels.

This commit is contained in:
PlatinumSkink
2015-10-05 16:35:37 +02:00
parent b2399243e3
commit 56086d6061
6 changed files with 195 additions and 103 deletions
+1
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@@ -21,6 +21,7 @@
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EPause.h" #include "Game/EPause.h"
#include "Game/EHitPad.h"
namespace dd namespace dd
{ {
+21
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@@ -0,0 +1,21 @@
//
// Created by Administrator on 2015-10-05.
//
#ifndef DAYDREAM_EHITPAD_H
#define DAYDREAM_EHITPAD_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct HitPad : Event
{
};
}
}
#endif //DAYDREAM_EHITPAD_H
+19 -11
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@@ -21,6 +21,7 @@
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EScoreEvent.h" #include "Game/EScoreEvent.h"
#include "Game/EComboEvent.h" #include "Game/EComboEvent.h"
#include "Game/EHitPad.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EPause.h" #include "Game/EPause.h"
@@ -45,15 +46,15 @@ namespace Systems
{ {
// Me trying things out. // Me trying things out.
class Level /*class Level
{ {
public: public:
int levelRows; int levelRows = 6;
int levelLines; int levelLines = 7;
int levelSpaceBetweenBricks; glm::vec2 levelSpaceBetweenBricks = glm::vec2(1, 0.4);
int levelSpaceToEdge; float levelSpaceToEdge = 0.25f;
int bricks[]; std::array<int, 42> bricks;
}; };*/
class LevelSystem : public System class LevelSystem : public System
{ {
@@ -65,10 +66,8 @@ public:
void Initialize() override; void Initialize() override;
void CreateBasicLevel(int, int, glm::vec2, float); void CreateBasicLevel(int, int, glm::vec2, float);
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting. void CreateLevel();
void LoadLevel(char[20]); void CreateBrick(int, int, glm::vec2, float, int, int);
void CreateBrick(int, int, glm::vec2, float, int);
void ProcessCollision();
void OnEntityRemoved(EntityID entity); void OnEntityRemoved(EntityID entity);
@@ -104,9 +103,12 @@ public:
void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; } void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; }
private: private:
bool m_Cleared = false;
bool m_Restarting = false; bool m_Restarting = false;
bool m_Initialized = false; bool m_Initialized = false;
bool m_Pause = false; bool m_Pause = false;
int m_CurrentCluster = 2;
int m_CurrentLevel = 1;
int m_MultiBalls = 0; int m_MultiBalls = 0;
int m_PowerUps = 0; int m_PowerUps = 0;
int m_Score = 0; int m_Score = 0;
@@ -117,6 +119,8 @@ private:
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4); glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
float m_NotResettingTheStage = 5.f; float m_NotResettingTheStage = 5.f;
std::array<int, 42> m_Bricks;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact; dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent; dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall; dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
@@ -125,6 +129,7 @@ private:
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken; dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared; dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause; dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool OnScoreEvent(const dd::Events::ScoreEvent &event); bool OnScoreEvent(const dd::Events::ScoreEvent &event);
@@ -134,6 +139,9 @@ private:
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event); bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
bool OnStageCleared(const dd::Events::StageCleared &event); bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnHitPad(const dd::Events::HitPad &event);
void GetNextLevel();
}; };
} }
+3 -25
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@@ -116,10 +116,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
if (transformBall->Position.y < -EdgeY() - 4) { if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) { if (MultiBalls() != 0) {
// m_World->RemoveComponent<Components::Ball>(entity);
// m_World->RemoveComponent<Components::Transform>(entity);
// m_World->RemoveComponent<Components::CircleShape>(entity);
// m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
Events::MultiBallLost e; Events::MultiBallLost e;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -153,8 +149,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto life = m_World->GetComponent<Components::Life>(entity); auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) { if (life != nullptr) {
if (life->Number + 1 == PastLives()) { if (life->Number + 1 == PastLives()) {
m_World->RemoveComponent<Components::Life>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
SetPastLives(Lives()); SetPastLives(Lives());
} }
@@ -236,6 +230,9 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y); glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){ if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
Events::HitPad e;
EventBroker->Publish(e);
auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy); auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier(); float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
@@ -263,25 +260,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
m_World->RemoveComponent<Components::Template>(ent); m_World->RemoveComponent<Components::Template>(ent);
/* auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
physics->Calculate = true;
cball->Speed = 5.f;
auto plight = m_World->AddComponent<Components::PointLight>(ent);
plight->Radius = 2.f;*/
m_World->CommitEntity(ent); m_World->CommitEntity(ent);
return ent; return ent;
+151 -64
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@@ -17,6 +17,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken); EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
return; return;
} }
@@ -24,7 +25,9 @@ void dd::Systems::LevelSystem::Initialize()
void dd::Systems::LevelSystem::Update(double dt) void dd::Systems::LevelSystem::Update(double dt)
{ {
if (!m_Initialized) { if (!m_Initialized) {
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge()); //CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
GetNextLevel();
CreateLevel();
m_Initialized = true; m_Initialized = true;
} }
} }
@@ -38,36 +41,20 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
if (NumberOfBricks() <= 0 && Restarting() == false) { if (NumberOfBricks() <= 0 && !Restarting()) {
if (MultiBalls() <= 0 && PowerUps() <= 0) { if (MultiBalls() <= 0 && PowerUps() <= 0) {
if (NotResettingTheStage() > 5) { Events::StageCleared ec;
SetRestarting(true); EventBroker->Publish(ec);
Events::ResetBall e; //CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::StageCleared ec;
EventBroker->Publish(ec);
SetNotResettingTheStage(0);
//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
}
} else { } else {
if (ball != nullptr && MultiBalls() > 0) { if (ball != nullptr && MultiBalls() > 0) {
SetMultiBalls(MultiBalls()-1); SetMultiBalls(MultiBalls()-1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} else { } else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity); auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != nullptr) { if (powerUp != nullptr) {
SetPowerUps(PowerUps() - 1); SetPowerUps(PowerUps() - 1);
m_World->RemoveComponent<Components::PowerUp>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} }
} }
@@ -97,7 +84,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
for (int i = 0; i < rows; i++) { for (int i = 0; i < rows; i++) {
num--; num--;
for (int j = 0; j < Lines(); j++) { for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num); CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num, 1);
} }
if (num == 1) if (num == 1)
num = Lines(); num = Lines();
@@ -108,8 +95,31 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
return; return;
} }
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num) void dd::Systems::LevelSystem::CreateLevel()
{ {
std::cout << "Loading level: " << m_CurrentLevel << std::endl;
SetNumberOfBricks(Rows() * Lines());
int num = Lines();
int getter = 0;
for (int i = 0; i < Rows(); i++) {
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), num, m_Bricks[getter]);
getter++;
}
if (num == 1)
num = Lines();
}
SetRestarting(false);
}
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num, int typeInt)
{
if (typeInt == 0) {
SetNumberOfBricks(NumberOfBricks() - 1);
return;
}
auto brick = m_World->CreateEntity(); auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
auto model = m_World->AddComponent<Components::Model>(brick); auto model = m_World->AddComponent<Components::Model>(brick);
@@ -121,12 +131,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
cPhys->Category = CollisionLayer::Type::Brick; cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball; cPhys->Mask = CollisionLayer::Type::Ball;
/*std::string fileName = "Textures/Bricks/";
fileName.append(std::to_string(num));
fileName.append(".png");*/
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj"; model->ModelFile = "Models/Test/Brick/Brick.obj";
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) { /*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
if (typeInt == 2) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick); std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
} }
float x = line * spacesBetweenBricks.x; float x = line * spacesBetweenBricks.x;
@@ -143,25 +152,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
return; return;
} }
void dd::Systems::LevelSystem::ProcessCollision()
{
// Like, go into brick component and check what it does upon collision. Maybe not done here?
return;
}
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{ {
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
if (numberOfBricks < 1) {
EndLevel();
}
}
return;*/
} }
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
@@ -204,7 +197,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e); EventBroker->Publish(e);
} }
if (ball != nullptr && Restarting() == false) { if (!Restarting()) {
ball->Combo += 1; ball->Combo += 1;
Events::ComboEvent ec; Events::ComboEvent ec;
ec.Combo = ball->Combo; ec.Combo = ball->Combo;
@@ -213,12 +206,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall); auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
// m_World->RemoveComponent<Components::Brick>(entityBrick);
// m_World->RemoveComponent<Components::Transform>(entityBrick);
// m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
// m_World->RemoveComponent<Components::Physics>(entityBrick);
// m_World->RemoveEntity(entityBrick);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick); auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->GravityScale = 1.f; physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall; physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
@@ -239,17 +226,14 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
SetNumberOfBricks(NumberOfBricks() - 1); SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() <= 0) {
//SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es; Events::ScoreEvent es;
es.Score = brick->Score * ball->Combo; es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es); EventBroker->Publish(es);
std::cout << "Combo: " << ball->Combo << std::endl; //std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl; //std::cout << NumberOfBricks() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl; //std::cout << "Brick Score: " << brick->Score << std::endl;
std::cout << "Score: " << Score() << std::endl; //std::cout << "Score: " << Score() << std::endl;
} }
return true; return true;
@@ -265,14 +249,12 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event) bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
{ {
SetMultiBalls(MultiBalls()+2); SetMultiBalls(MultiBalls()+2);
std::cout << MultiBalls() << std::endl;
return true; return true;
} }
bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event) bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
{ {
SetMultiBalls(MultiBalls()-1); SetMultiBalls(MultiBalls()-1);
std::cout << MultiBalls() << std::endl;
return true; return true;
} }
@@ -290,7 +272,6 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp); std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
transform->Position = event.Position; transform->Position = event.Position;
transform->Scale = glm::vec3(0.2, 0.2, 0.2); transform->Scale = glm::vec3(0.2, 0.2, 0.2);
transform->Velocity = glm::vec3(0, -4, 0); transform->Velocity = glm::vec3(0, -4, 0);
@@ -310,13 +291,119 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event) bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
{ {
if (!m_Cleared) {
m_Cleared = true;
SetRestarting(true);
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
m_CurrentLevel++;
if (m_CurrentLevel < 6) {
GetNextLevel();
CreateLevel();
}
}
return true; return true;
} }
void dd::Systems::LevelSystem::EndLevel() void dd::Systems::LevelSystem::GetNextLevel()
{ {
Events::StageCleared e; std::array<int, 42> level;
EventBroker->Publish(e); if (m_CurrentCluster == 1) {
return; if (m_CurrentLevel == 1) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
} else if (m_CurrentLevel == 3) {
level =
{0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
} else if (m_CurrentLevel == 4) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0};
} else if (m_CurrentLevel == 5) {
level =
{0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1};
}
} else if (m_CurrentCluster == 2) {
if (m_CurrentLevel == 1) {
level =
{1, 1, 0, 0, 0, 1, 1,
1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1,
1, 1, 0, 0, 0, 1, 1,
1, 0, 0, 0, 0, 0, 1};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 1,
0, 1, 0, 0, 0, 1, 0,
0, 0, 2, 2, 2, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0};
} else if (m_CurrentLevel == 3) {
level =
{2, 0, 0, 0, 0, 0, 2,
0, 1, 0, 0, 0, 1, 0,
1, 2, 1, 1, 1, 2, 1,
1, 0, 1, 1, 1, 0, 1,
1, 0, 1, 1, 1, 0, 1,
1, 0, 1, 1, 1, 0, 1};
} else if (m_CurrentLevel == 4) {
level =
{1, 2, 1, 1, 1, 2, 1,
1, 0, 1, 1, 1, 0, 1,
1, 2, 1, 1, 1, 2, 1,
1, 0, 1, 1, 1, 0, 1,
1, 0, 0, 0, 0, 0, 1,
0, 1, 1, 0, 1, 1, 0};
} else if (m_CurrentLevel == 5) {
level =
{1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0,
2, 0, 1, 0, 1, 0, 2,
0, 1, 0, 2, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0};
}
} else if (m_CurrentCluster == 3) {
}
std::copy(std::begin(level), std::end(level), std::begin(m_Bricks));
} }
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
{
m_Cleared = false;
return true;
}
-3
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@@ -252,9 +252,6 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
return false; return false;
} }
// m_World->RemoveComponent<Components::PowerUp>(entityPower);
// m_World->RemoveComponent<Components::CircleShape>(entityPower);
// m_World->RemoveComponent<Components::Physics>(entityPower);
m_World->RemoveEntity(entityPower); m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep; Events::PowerUpTaken ep;
ep.Name = "Something"; ep.Name = "Something";