Merge remote-tracking branch 'origin/master' into Physics
This commit is contained in:
@@ -3,6 +3,7 @@
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dd::Sound::Sound(std::string path)
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{
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m_Buffer = LoadFile(path);
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m_Path = path;
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}
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ALuint dd::Sound::LoadFile(std::string path)
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+102
-39
@@ -3,17 +3,17 @@
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dd::Systems::SoundSystem::~SoundSystem()
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{
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alSourcei(m_Source, AL_BUFFER, 0);
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alDeleteSources(1, &m_Source);
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alcCloseDevice(m_Device);
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}
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void dd::Systems::SoundSystem::Initialize()
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{ //initialize OpenAL
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ALCdevice* device = alcOpenDevice(NULL);
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{
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//initialize OpenAL
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m_Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if (device) {
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context = alcCreateContext(device, NULL);
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if (m_Device) {
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context = alcCreateContext(m_Device, NULL);
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alcMakeContextCurrent(context);
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}
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else {
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@@ -22,52 +22,49 @@ void dd::Systems::SoundSystem::Initialize()
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alGetError();
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//Create source
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m_Source = CreateSource();
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alSpeedOfSound(340.29f); // Speed of sound m/s
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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const ALfloat pos[3] = {0, 0, 0};
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alListenerfv(AL_POSITION, pos);
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alSourcefv(m_Source, AL_POSITION, pos);
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//Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySFX);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySound);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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//Todo: Move this
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{
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dd::Events::PlaySound e;
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e.path = "Sounds/BGM/soft-guitar.wav";
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e.loop = true;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.path = "Sounds/BGM/water-flowing.wav";
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e.volume = 0.3f;
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e.loop = true;
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EventBroker->Publish(e);
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}
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}
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void dd::Systems::SoundSystem::Update(double dt)
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{
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//LOG_INFO("Sources : %i", m_SourcesToBuffers.size());
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}
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bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
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{
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//m_Source = CreateSource();
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Sound *sound = ResourceManager::Load<Sound>(event.path);
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ALuint buffer = sound->Buffer();
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alSourcei(m_Source, AL_BUFFER, buffer);
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alSourcePlay(m_Source);
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}
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bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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{
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//Check which entity has the collisionSound component.
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auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
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if (collisionSound == NULL) {
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collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
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if (collisionSound == NULL) {
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//None of the entities had a collisionSound component.
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return false;
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std::vector<ALuint> deleteList;
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for (auto item : m_SourcesToBuffers) {
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ALint sourceState;
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alGetSourcei(item.first, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_STOPPED) {
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deleteList.push_back(item.first);
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}
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}
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//Send play-sound event
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dd::Events::PlaySFX e;
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e.path = collisionSound->filePath;
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EventBroker->Publish(e);
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return true;
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for (int i = 0; i < deleteList.size(); i++) {
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alDeleteSources(1, &deleteList[i]);
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//alDeleteBuffers(1, &m_SourcesToBuffers[deleteList[i]]);
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m_SourcesToBuffers.erase(deleteList[i]);
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}
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}
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ALuint dd::Systems::SoundSystem::CreateSource()
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@@ -77,3 +74,69 @@ ALuint dd::Systems::SoundSystem::CreateSource()
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return source;
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}
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bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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{
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//Loading and binding sound buffer to source
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Sound *sound = ResourceManager::Load<Sound>(event.path);
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if (sound == nullptr) {
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return false;
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}
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ALuint source = CreateSource();
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m_SourcesToBuffers[source] = sound;
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ALuint buffer = sound->Buffer();
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alSourcei(source, AL_BUFFER, buffer);
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//Sound settings
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alSourcef(source, AL_GAIN, event.volume);
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alSourcef(source, AL_PITCH, event.pitch);
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if (event.loop) {
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alSourcei(source, AL_LOOPING, AL_TRUE);
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}
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else if (!event.loop)
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{
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alSourcei(source, AL_LOOPING, AL_FALSE);
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}
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//Play
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alSourcePlay(source);
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return true;
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}
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bool dd::Systems::SoundSystem::OnStopSound(const dd::Events::StopSound &event)
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{
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for (auto item : m_SourcesToBuffers) {
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if (item.second->Path() == event.path) {
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alSourceStop(item.first);
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return true;
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}
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}
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return false;
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}
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bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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{
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//Check which entity has the collisionSound component.
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auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
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if (collisionSound == nullptr) {
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collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
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if (collisionSound == nullptr) {
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//None of the entities had a collisionSound component.
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return false;
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}
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}
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{
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dd::Events::StopSound e;
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e.path = "Sounds/BGM/soft-guitar.wav";
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EventBroker->Publish(e);
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}
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//Send play-sound event
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dd::Events::PlaySound e;
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e.path = collisionSound->filePath;
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EventBroker->Publish(e);
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return true;
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}
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