Sound in game! Using OpenAL. NOWHERE TO RUN
This commit is contained in:
+14
-12
@@ -5,6 +5,8 @@
|
||||
#ifndef DAYDREAM_SOUND_H
|
||||
#define DAYDREAM_SOUND_H
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include "AL/al.h"
|
||||
#include "AL/alc.h"
|
||||
#include "Core/System.h"
|
||||
@@ -12,7 +14,6 @@
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace Systems
|
||||
@@ -21,7 +22,8 @@ class Sound : public System {
|
||||
public:
|
||||
Sound(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker) { }
|
||||
|
||||
~Sound();
|
||||
void Initialize() override;
|
||||
|
||||
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void Update(double dt) override;
|
||||
@@ -32,30 +34,30 @@ public:
|
||||
//void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
|
||||
|
||||
|
||||
void Initialize() override;
|
||||
|
||||
|
||||
private:
|
||||
dd::EventRelay<Sound, dd::Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
|
||||
ALuint LoadFile(std::string fileName);
|
||||
ALuint CreateSource();
|
||||
|
||||
//File-info
|
||||
char m_type[4];
|
||||
unsigned long m_size, m_chunkSize;
|
||||
short m_formatType, m_channels;
|
||||
unsigned long m_sampleRate, m_avgBytesPerSec;
|
||||
short m_bytesPerSample, m_bitsPerSample;
|
||||
unsigned long m_dataSize;
|
||||
char m_Type[4];
|
||||
unsigned long m_Size, m_ChunkSize;
|
||||
short m_FormatType, m_Channels;
|
||||
unsigned long m_SampleRate, m_AvgBytesPerSec;
|
||||
short m_BytesPerSample, m_BitsPerSample;
|
||||
unsigned long m_DataSize;
|
||||
|
||||
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
//std::map<Component*, ALuint> m_Sources;
|
||||
std::map<std::string, ALuint> m_BufferCache;
|
||||
|
||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||
|
||||
//Temp
|
||||
ALuint m_source;
|
||||
ALuint m_Source;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user