changed box size/scale
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@@ -147,7 +147,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
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if (boxComponent) {
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b2PolygonShape* bShape = new b2PolygonShape();
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bShape->SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE 4?!?!?!?
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bShape->SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2); //TODO: THIS SUCKS DUDE 4?!?!?!?
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pShape = bShape;
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} else {
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auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
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@@ -159,7 +159,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
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LOG_WARNING("Circles has to be of uniform scale.");
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}
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pShape->m_radius = absoluteTransform.Scale.x/4; //TODO: THIS ALSO SUCKS 4 WTH
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pShape->m_radius = absoluteTransform.Scale.x/2; //TODO: THIS ALSO SUCKS 4 WTH
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}
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}
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