Boss fight sounds. bgm, boss-hit, init roar
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@@ -144,7 +144,7 @@ private:
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 1;
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int m_CurrentLevel = 1;
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int m_CurrentLevel = 5;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -20,6 +20,7 @@
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#include "Physics/ECreateParticleSequence.h"
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#include "Physics/EContact.h"
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#include "Game/EGameStart.h"
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#include "Game/EKrakenAppear.h"
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namespace dd
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@@ -42,6 +43,7 @@ private:
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const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
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const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
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const std::string STORY_VOICE = "Sounds/jap-story.wav";
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const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
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float m_BGMMasterVolume = 1.f;
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float m_SFXMasterVolume = 1.f;
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@@ -62,6 +64,8 @@ private:
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bool OnMasterVolume(const dd::Events::MasterVolume &event);
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dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
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bool OnGameStart(const dd::Events::GameStart &event);
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dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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ALuint CreateSource();
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@@ -40,7 +40,7 @@ void dd::Systems::KrakenSystem::Initialize()
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
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collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
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m_World->CommitEntity(ent);
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m_KrakenTemplate = ent;
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@@ -238,7 +238,7 @@ void dd::Systems::LevelSystem::Initialize()
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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@@ -845,18 +845,23 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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if (PowerFriend) {
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se.FilePath = "Sounds/jap-awesome.wav";
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EventBroker->Publish(se);
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e.SpriteFile = "Textures/PowerUps/Friends.png";
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} else if (PowerSaviour) {
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se.FilePath = "Sounds/jap-awesome.wav";
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EventBroker->Publish(se);
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e.SpriteFile = "Textures/PowerUps/Saviour.png";
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} else if (PowerSticky) {
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se.FilePath = "Sounds/jap-awesome.wav";
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EventBroker->Publish(se);
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e.SpriteFile = "Textures/PowerUps/Sticky.png";
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} else if (PowerInkBlaster){
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se.FilePath = "Sounds/jap-awesome.wav";
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EventBroker->Publish(se);
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e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
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} else if (PowerKraken) {
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se.FilePath = "Sounds/jap-awesome.wav";
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EventBroker->Publish(se);
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e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
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}
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else {
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@@ -879,7 +884,6 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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}
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EventBroker->Publish(e);
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EventBroker->Publish(se);
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return true;
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@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
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EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
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m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
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m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
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@@ -214,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
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return true;
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}
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bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
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{
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{
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dd::Events::StopSound e;
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e.FilePath = GAME_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::StopSound e;
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e.FilePath = WATER_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = BOSS_BGM;
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e.IsAmbient = true;
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e.Gain = 0.4f;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/Boss/boss-roar.wav";
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EventBroker->Publish(e);
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}
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return true;
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}
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