Boss fight sounds. bgm, boss-hit, init roar
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@@ -20,6 +20,7 @@
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#include "Physics/ECreateParticleSequence.h"
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#include "Physics/EContact.h"
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#include "Game/EGameStart.h"
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#include "Game/EKrakenAppear.h"
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namespace dd
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@@ -42,6 +43,7 @@ private:
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const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
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const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
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const std::string STORY_VOICE = "Sounds/jap-story.wav";
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const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
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float m_BGMMasterVolume = 1.f;
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float m_SFXMasterVolume = 1.f;
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@@ -62,6 +64,8 @@ private:
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bool OnMasterVolume(const dd::Events::MasterVolume &event);
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dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
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bool OnGameStart(const dd::Events::GameStart &event);
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dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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ALuint CreateSource();
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