Boss fight sounds. bgm, boss-hit, init roar

This commit is contained in:
Stiffly
2015-10-21 15:42:11 +02:00
parent d0668effea
commit 59dbe97191
12 changed files with 40 additions and 4 deletions
+4
View File
@@ -20,6 +20,7 @@
#include "Physics/ECreateParticleSequence.h"
#include "Physics/EContact.h"
#include "Game/EGameStart.h"
#include "Game/EKrakenAppear.h"
namespace dd
@@ -42,6 +43,7 @@ private:
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
const std::string STORY_VOICE = "Sounds/jap-story.wav";
const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
float m_BGMMasterVolume = 1.f;
float m_SFXMasterVolume = 1.f;
@@ -62,6 +64,8 @@ private:
bool OnMasterVolume(const dd::Events::MasterVolume &event);
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
bool OnGameStart(const dd::Events::GameStart &event);
dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
ALuint CreateSource();