Boss fight sounds. bgm, boss-hit, init roar
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@@ -40,7 +40,7 @@ void dd::Systems::KrakenSystem::Initialize()
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
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collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
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m_World->CommitEntity(ent);
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m_KrakenTemplate = ent;
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