Boss fight sounds. bgm, boss-hit, init roar
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@@ -238,7 +238,7 @@ void dd::Systems::LevelSystem::Initialize()
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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