Boss fight sounds. bgm, boss-hit, init roar
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@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
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EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
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m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
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m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
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@@ -214,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
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return true;
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}
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bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
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{
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{
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dd::Events::StopSound e;
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e.FilePath = GAME_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::StopSound e;
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e.FilePath = WATER_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = BOSS_BGM;
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e.IsAmbient = true;
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e.Gain = 0.4f;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/Boss/boss-roar.wav";
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EventBroker->Publish(e);
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}
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return true;
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}
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