Added a low poly brick model and changed their ingame scale

This commit is contained in:
tleety
2015-09-15 18:20:26 +02:00
parent 4891a4d939
commit 5e39ac3629
5 changed files with 15384 additions and 15324 deletions
+7 -7
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@@ -1,14 +1,14 @@
# Blender MTL File: 'Brick.blend'
# Blender MTL File: 'None'
# Material Count: 1
newmtl Brick
Ns 17.647059
newmtl Material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.154050 0.039202
Ks 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 1
illum 2
map_Kd Brick_d.png
map_Bump Brick_n.png
map_Ks Brick_s.png
map_Ks Brick_s.png
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+14
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@@ -0,0 +1,14 @@
# Blender MTL File: 'Brick.blend'
# Material Count: 1
newmtl Brick
Ns 17.647059
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.154050 0.039202
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd Brick_d.png
map_Bump Brick_n.png
map_Ks Brick_s.png
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -55,7 +55,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
model->ModelFile = "Models/Test/Brick/Brick.obj";
float x = spaceToEdge + line * spacesBetweenBricks.x;
float y = spaceToEdge + row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(1, 0.4, 0.2);
transform->Scale = glm::vec3(1.6, 0.2, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
m_World->CommitEntity(brick);