Added a low poly brick model and changed their ingame scale
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@@ -1,14 +1,14 @@
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# Blender MTL File: 'Brick.blend'
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Brick
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Ns 17.647059
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.154050 0.039202
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Ks 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 1
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illum 2
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map_Kd Brick_d.png
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map_Bump Brick_n.png
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map_Ks Brick_s.png
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map_Ks Brick_s.png
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+43
-15316
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Load Diff
Executable
+14
@@ -0,0 +1,14 @@
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# Blender MTL File: 'Brick.blend'
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# Material Count: 1
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newmtl Brick
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Ns 17.647059
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.154050 0.039202
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 1
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map_Kd Brick_d.png
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map_Bump Brick_n.png
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map_Ks Brick_s.png
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Executable
+15319
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Load Diff
@@ -55,7 +55,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1, 0.4, 0.2);
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transform->Scale = glm::vec3(1.6, 0.2, 0.5);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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m_World->CommitEntity(brick);
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