Added a low poly brick model and changed their ingame scale

This commit is contained in:
tleety
2015-09-15 18:20:26 +02:00
parent 4891a4d939
commit 5e39ac3629
5 changed files with 15384 additions and 15324 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
model->ModelFile = "Models/Test/Brick/Brick.obj";
float x = spaceToEdge + line * spacesBetweenBricks.x;
float y = spaceToEdge + row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(1, 0.4, 0.2);
transform->Scale = glm::vec3(1.6, 0.2, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
m_World->CommitEntity(brick);