Complete main menu without event bindings.

This commit is contained in:
2015-09-25 01:26:47 +02:00
parent b83de44715
commit 5f1963b8bc
40 changed files with 627 additions and 496 deletions
+46
View File
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#ifndef GUI_MAINMENU_H__
#define GUI_MAINMENU_H__
#include "GUI/TextureFrame.h"
#include "Game/MainMenuMain.h"
#include "Game/MainMenuOptions.h"
namespace dd
{
namespace GUI
{
class MainMenu : public TextureFrame
{
public:
MainMenu(Frame* parent, std::string name)
: TextureFrame(parent, name)
{
SetTexture("Textures/GUI/Menu/Background.png");
Width = 675;
Height = 1080;
m_LeftBanner = new GUI::TextureFrame(this, "MainMenuLeftBanner");
m_LeftBanner->SetTexture("Textures/GUI/Menu/Left.png");
m_LeftBanner->Width = 231;
m_LeftBanner->Height = 1080;
m_MainMenuMain = new GUI::MainMenuMain(this, "MainMenuMain");
m_MainMenuMain->SetLeft(m_LeftBanner->Right());
m_MainMenuMain->SetTop(60);
m_MainMenuOptions = new GUI::MainMenuOptions(this, "MainMenuOptions");
m_MainMenuOptions->SetLeft(m_LeftBanner->Right());
m_MainMenuOptions->SetTop(m_MainMenuMain->Bottom());
}
private:
TextureFrame* m_LeftBanner;
MainMenuMain* m_MainMenuMain;
MainMenuOptions* m_MainMenuOptions;
};
}
}
#endif