Working GUI Button
This commit is contained in:
+21
-6
@@ -53,7 +53,7 @@
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#include "Physics/ESetImpulse.h"
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#include "GUI/Frame.h"
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#include "GUI/TextureFrame.h"
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#include "GUI/Button.h"
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namespace dd
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{
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@@ -74,11 +74,23 @@ public:
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m_FrameStack->Width = 1920;
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m_FrameStack->Height = 1080;
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{
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auto button = new GUI::TextureFrame(m_FrameStack, "SuperButt");
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button->SetTexture("Textures/Test/TestBrick_Diffuse.png");
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auto button = new GUI::Button(m_FrameStack, "SuperButt");
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button->TextureReleased = "Textures/Test/TestBrick_Specular.png";
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button->TexturePressed = "Textures/Test/TestBrick_Normal.png";
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button->TextureHover = "Textures/Test/TestBrick_Diffuse.png";
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button->X = 50;
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button->Y = 75;
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button->Width = 100;
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button->Height = 25;
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}
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{
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auto button = new GUI::TextureFrame(m_FrameStack, "BALLZ");
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button->SetTexture("Textures/Ball.png");
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button->X = 50;
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button->Y = 75;
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button->Width = 100;
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button->Height = 100;
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}
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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@@ -250,13 +262,16 @@ public:
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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ResourceManager::Update();
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// Update input
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m_InputManager->Update(dt);
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// Swap event queues to get fresh input data in the read queue
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m_EventBroker->Swap();
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ResourceManager::Update();
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m_World->Update(dt);
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m_EventBroker->Process<GUI::Frame>();
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m_FrameStack->UpdateLayered(dt);
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//
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// if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
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@@ -0,0 +1,102 @@
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#ifndef GUI_BUTTON_H__
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#define GUI_BUTTON_H__
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#include "GUI/TextureFrame.h"
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#include "Core/EMouseMove.h"
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#include "Core/EMousePress.h"
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#include "Core/EMouseRelease.h"
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namespace dd
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{
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namespace GUI
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{
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class Button : public TextureFrame
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{
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public:
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Button(Frame* parent, std::string name)
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: TextureFrame(parent, name)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
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}
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std::string TextureHover;
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std::string TexturePressed;
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std::string TextureReleased;
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void Draw(RenderQueueCollection& rq) override
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{
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if (m_Texture == nullptr && !TextureReleased.empty()) {
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SetTexture(TextureReleased);
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}
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TextureFrame::Draw(rq);
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}
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protected:
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bool m_MouseIsOver = false;
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bool m_IsDown = false;
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virtual bool OnMouseMove(const Events::MouseMove& event)
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{
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bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
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if (isOver && !m_MouseIsOver) { // Enter
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LOG_INFO("%s mouse enter", m_Name.c_str());
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if (!m_IsDown) {
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SetTexture(TextureHover);
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}
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} else if (!isOver && m_MouseIsOver) { // Leave
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LOG_INFO("%s mouse left", m_Name.c_str());
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if (!m_IsDown) {
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SetTexture(TextureReleased);
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}
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}
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m_MouseIsOver = isOver;
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return true;
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}
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virtual bool OnMousePress(const Events::MousePress& event)
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{
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if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
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return false;
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}
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if (!TexturePressed.empty()) {
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SetTexture(TexturePressed);
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}
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LOG_INFO("%s mouse pressed", m_Name.c_str());
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m_IsDown = true;
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return true;
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}
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virtual bool OnMouseRelease(const Events::MouseRelease& event)
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{
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bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
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if (!isOver && !m_IsDown) {
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return false;
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}
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if (!TextureReleased.empty()) {
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SetTexture(TextureReleased);
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}
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LOG_INFO("%s mouse released", m_Name.c_str());
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m_IsDown = false;
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return true;
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}
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private:
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EventRelay<Frame, Events::MouseMove> m_EMouseMove;
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EventRelay<Frame, Events::MousePress> m_EMousePress;
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EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
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};
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}
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}
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#endif
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+4
-14
@@ -36,15 +36,16 @@ public:
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// Set up a base frame with an event broker
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Frame(dd::EventBroker* eventBroker)
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: EventBroker(eventBroker)
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, Rectangle()
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{ Initialize(); }
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, Rectangle() { }
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// Create a frame as a child
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Frame(Frame* parent, std::string name)
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: m_Name(name)
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{
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SetParent(parent);
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Initialize();
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
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}
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~Frame()
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@@ -221,24 +222,13 @@ protected:
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std::map<int, Children_t> m_Children; // layer -> Children_t
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virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
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virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
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//virtual bool OnMouseDown(const Events::KeyDown &event) { }
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//virtual bool OnMouseUp(const Events::KeyDown &event) { }
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virtual bool OnCommand(const Events::InputCommand& event) { return false; }
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private:
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EventRelay<Frame, Events::KeyDown> m_EKeyDown;
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EventRelay<Frame, Events::KeyUp> m_EKeyUp;
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EventRelay<Frame, Events::InputCommand> m_EInputCommand;
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void Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
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}
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};
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}
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@@ -85,7 +85,7 @@ source_group(Sound FILES ${SOURCE_FILES_Sound})
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#)
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set(SOURCE_FILES_GUI
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"${INCLUDE_PATH}/GUI/Frame.h"
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)
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../../include/GUI/Button.h)
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source_group(GUI FILES ${SOURCE_FILES_GUI})
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set(SOURCE_FILES
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