139 lines
3.1 KiB
CMake
Executable File
139 lines
3.1 KiB
CMake
Executable File
project(daydream)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(BGFX REQUIRED)
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find_package(liquidfun REQUIRED)
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# Because FindOpenAL is retarded
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
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find_package(OpenAL REQUIRED)
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# GLM
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if(UNIX)
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find_package(X11 REQUIRED)
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endif()
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
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include_directories(
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${INCLUDE_PATH}
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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${GLFW_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${X11_INCLUDE_DIRS}
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${BGFX_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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${liquidfun_INCLUDE_DIRS}
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)
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file(GLOB SOURCE_FILES_Core
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"${INCLUDE_PATH}/Core/*.h"
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"Core/*.cpp"
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)
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file(GLOB SOURCE_FILES_Core_Util
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"${INCLUDE_PATH}/Core/Util/*.h"
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"Core/Util/*.cpp"
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)
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source_group(Core FILES ${SOURCE_FILES_Core})
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source_group(Core\\Util FILES ${SOURCE_FILES_Core_Util})
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file(GLOB SOURCE_FILES_Input
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"${INCLUDE_PATH}/Input/*.h"
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"Input/*.cpp"
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)
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source_group(Input FILES ${SOURCE_FILES_Input})
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file(GLOB SOURCE_FILES_Rendering
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"${INCLUDE_PATH}/Rendering/*.h"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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file(GLOB SOURCE_FILES_Transform
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"${INCLUDE_PATH}/Transform/*.h"
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"Transform/*.cpp"
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)
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source_group(Transform FILES ${SOURCE_FILES_Transform})
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file(GLOB SOURCE_FILES_Physics
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"${INCLUDE_PATH}/Physics/*.h"
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"Physics/*.cpp"
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)
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source_group(Physics FILES ${SOURCE_FILES_Physics})
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file(GLOB SOURCE_FILES_Game
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"${INCLUDE_PATH}/Game/*.h"
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"Game/*.cpp"
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)
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source_group(Game FILES ${SOURCE_FILES_Game})
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file(GLOB SOURCE_FILES_Sound
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"${INCLUDE_PATH}/Sound/*.h"
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"Sound/*.cpp"
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)
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source_group(Sound FILES ${SOURCE_FILES_Sound})
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#file(GLOB SOURCE_FILES_GUI
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# "${INCLUDE_PATH}/GUI/*.h"
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# "GUI/*.cpp"
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#)
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set(SOURCE_FILES_GUI
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"${INCLUDE_PATH}/GUI/Frame.h"
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../../include/GUI/Button.h)
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source_group(GUI FILES ${SOURCE_FILES_GUI})
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set(SOURCE_FILES
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${SOURCE_FILES_Core}
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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${SOURCE_FILES_Sound}
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${SOURCE_FILES_GUI}
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)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(STATIC_LIBRARY_FLAGS "${STATIC_LIBRARY_FLAGS}")
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endif()
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add_library(game ${SOURCE_FILES})
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target_link_libraries(game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${BGFX_LIBRARIES}
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${OPENAL_LIBRARY}
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${liquidfun_LIBRARIES}
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)
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add_executable(breakout
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main.cpp
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)
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target_link_libraries(breakout
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game
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${OPENGL_LIBRARIES}
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${GLEW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${BGFX_LIBRARIES}
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${OPENAL_LIBRARY}
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${liquidfun_LIBRARIES}
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)
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