103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
#ifndef GUI_BUTTON_H__
|
|
#define GUI_BUTTON_H__
|
|
|
|
#include "GUI/TextureFrame.h"
|
|
#include "Core/EMouseMove.h"
|
|
#include "Core/EMousePress.h"
|
|
#include "Core/EMouseRelease.h"
|
|
|
|
namespace dd
|
|
{
|
|
namespace GUI
|
|
{
|
|
|
|
class Button : public TextureFrame
|
|
{
|
|
public:
|
|
Button(Frame* parent, std::string name)
|
|
: TextureFrame(parent, name)
|
|
{
|
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
|
}
|
|
|
|
std::string TextureHover;
|
|
std::string TexturePressed;
|
|
std::string TextureReleased;
|
|
|
|
void Draw(RenderQueueCollection& rq) override
|
|
{
|
|
if (m_Texture == nullptr && !TextureReleased.empty()) {
|
|
SetTexture(TextureReleased);
|
|
}
|
|
|
|
TextureFrame::Draw(rq);
|
|
}
|
|
|
|
protected:
|
|
bool m_MouseIsOver = false;
|
|
bool m_IsDown = false;
|
|
|
|
virtual bool OnMouseMove(const Events::MouseMove& event)
|
|
{
|
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
|
if (isOver && !m_MouseIsOver) { // Enter
|
|
LOG_INFO("%s mouse enter", m_Name.c_str());
|
|
if (!m_IsDown) {
|
|
SetTexture(TextureHover);
|
|
}
|
|
} else if (!isOver && m_MouseIsOver) { // Leave
|
|
LOG_INFO("%s mouse left", m_Name.c_str());
|
|
if (!m_IsDown) {
|
|
SetTexture(TextureReleased);
|
|
}
|
|
}
|
|
m_MouseIsOver = isOver;
|
|
|
|
return true;
|
|
}
|
|
virtual bool OnMousePress(const Events::MousePress& event)
|
|
{
|
|
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
|
return false;
|
|
}
|
|
|
|
if (!TexturePressed.empty()) {
|
|
SetTexture(TexturePressed);
|
|
}
|
|
|
|
LOG_INFO("%s mouse pressed", m_Name.c_str());
|
|
|
|
m_IsDown = true;
|
|
|
|
return true;
|
|
}
|
|
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
|
{
|
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
|
if (!isOver && !m_IsDown) {
|
|
return false;
|
|
}
|
|
|
|
if (!TextureReleased.empty()) {
|
|
SetTexture(TextureReleased);
|
|
}
|
|
|
|
LOG_INFO("%s mouse released", m_Name.c_str());
|
|
|
|
m_IsDown = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
|
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
|
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
|
};
|
|
|
|
}
|
|
}
|
|
#endif
|