Fixed minor things
This commit is contained in:
@@ -278,9 +278,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
||||
EntityID dd::Systems::BallSystem::CreateBall()
|
||||
{
|
||||
auto ent = m_World->CloneEntity(Ball());
|
||||
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
|
||||
//m_World->CommitEntity(ent);
|
||||
|
||||
return ent;
|
||||
@@ -332,11 +330,11 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
||||
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
|
||||
auto padTransform = event.padTransform;
|
||||
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
|
||||
if (x1 < -3.1) {
|
||||
x1 = 3;
|
||||
if (x1 < -m_EdgeX) {
|
||||
x1 = m_EdgeX - 0.2;
|
||||
}
|
||||
if (x2 > 3.1) {
|
||||
x2 = -3;
|
||||
if (x2 > m_EdgeX) {
|
||||
x2 = -m_EdgeX + 0.2;
|
||||
}
|
||||
transform1->Position = glm::vec3(x1, -5.5, -10);
|
||||
transform2->Position = glm::vec3(x2, -5.5, -10);
|
||||
|
||||
@@ -87,16 +87,18 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
} else {
|
||||
if (ball != nullptr && MultiBalls() > 0) {
|
||||
SetMultiBalls(MultiBalls()-1);
|
||||
//std::cout << "Multi Balls: " << MultiBalls() << std::endl;
|
||||
m_World->RemoveEntity(entity);
|
||||
} else {
|
||||
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
|
||||
if (powerUp != nullptr) {
|
||||
SetPowerUps(PowerUps() - 1);
|
||||
//std::cout << "Power Ups: " << PowerUps() << std::endl;
|
||||
m_World->RemoveEntity(entity);
|
||||
} else {
|
||||
if (brick != nullptr) {
|
||||
m_LooseBricks--;
|
||||
//std::cout << m_LooseBricks << std::endl;
|
||||
//std::cout << "Loose Bricks: " << m_LooseBricks << std::endl;
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
@@ -151,8 +153,9 @@ void dd::Systems::LevelSystem::CreateLevel()
|
||||
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), num, m_Bricks[getter]);
|
||||
getter++;
|
||||
}
|
||||
if (num == 1)
|
||||
if (num == 1) {
|
||||
num = Lines();
|
||||
}
|
||||
}
|
||||
m_LooseBricks = NumberOfBricks();
|
||||
SetRestarting(false);
|
||||
|
||||
@@ -222,8 +222,8 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
||||
{
|
||||
EntityID entityPower;
|
||||
EntityID entityPad;
|
||||
EntityID entityPower = 0;
|
||||
EntityID entityPad = 0;
|
||||
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
|
||||
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
|
||||
if (powerUp != nullptr) {
|
||||
@@ -243,7 +243,7 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
||||
}
|
||||
}
|
||||
|
||||
if (entityPower == NULL || entityPad == NULL) {
|
||||
if (entityPower == 0 || entityPad == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user