Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch

This commit is contained in:
PlatinumSkink
2015-09-10 22:57:20 +02:00
8 changed files with 125 additions and 31 deletions
+5 -3
View File
@@ -40,7 +40,8 @@
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
#include "CBoxShape.h"
#include "Physics/CBoxShape.h"
namespace dd
{
@@ -89,10 +90,11 @@ public:
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
@@ -106,7 +108,7 @@ public:
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.f, -3.f, -9.f);
transform->Scale = glm::vec3(2.f, 0.5f, 1.f);
//transform->Orientation = glm::rotate(transform->Orientation, glm::radians(45.f), glm::vec3(0, 0, -1));
//transform->Orientation = glm::rotate(transform->Orientation, glm::radians(35.f), glm::vec3(0, 0, -1));
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";