Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
This commit is contained in:
@@ -40,7 +40,8 @@
|
||||
#include "Physics/PhysicsSystem.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
|
||||
#include "CBoxShape.h"
|
||||
|
||||
#include "Physics/CBoxShape.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -89,10 +90,11 @@ public:
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
|
||||
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
@@ -106,7 +108,7 @@ public:
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.f, -3.f, -9.f);
|
||||
transform->Scale = glm::vec3(2.f, 0.5f, 1.f);
|
||||
//transform->Orientation = glm::rotate(transform->Orientation, glm::radians(45.f), glm::vec3(0, 0, -1));
|
||||
//transform->Orientation = glm::rotate(transform->Orientation, glm::radians(35.f), glm::vec3(0, 0, -1));
|
||||
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
@@ -8,10 +8,10 @@ namespace dd
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct RectangleShape : public Component
|
||||
{
|
||||
struct RectangleShape : public Component
|
||||
{
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef CCIRCLESHAPE_H__
|
||||
#define CCIRCLESHAPE_H__
|
||||
|
||||
#include "Core/Component.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct CircleShape : public Component
|
||||
{
|
||||
// Circles are circles
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -12,16 +12,17 @@
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace Events
|
||||
{
|
||||
struct Contact : Event
|
||||
{
|
||||
EntityID Entity1;
|
||||
EntityID Entity2;
|
||||
glm::vec2 ContactPoint;
|
||||
};
|
||||
}
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Contact : Event
|
||||
{
|
||||
EntityID Entity1;
|
||||
EntityID Entity2;
|
||||
glm::vec2 ContactPoint;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif //Events_ECONTACT_h__
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef ESETIMPULSE_H__
|
||||
#define ESETIMPULSE_H__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetImpulse : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
glm::vec2 Impulse;
|
||||
glm::vec2 Point;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -5,12 +5,15 @@
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/CBoxShape.h"
|
||||
#include "Physics/CBoxShape.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include <Box2D/Box2D.h>
|
||||
#include "Core/CTransform.h"
|
||||
#include "Transform/TransformSystem.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
@@ -31,6 +34,9 @@ public:
|
||||
|
||||
~PhysicsSystem();
|
||||
|
||||
EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse;
|
||||
bool SetImpulse(const Events::SetImpulse &event);
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
|
||||
@@ -56,6 +56,12 @@ file(GLOB SOURCE_FILES_Transform
|
||||
)
|
||||
source_group(Transform FILES ${SOURCE_FILES_Transform})
|
||||
|
||||
file(GLOB SOURCE_FILES_Physics
|
||||
"${INCLUDE_PATH}/Physics/*.h"
|
||||
"Physics/*.cpp"
|
||||
)
|
||||
source_group(Physics FILES ${SOURCE_FILES_Physics})
|
||||
|
||||
file(GLOB SOURCE_FILES_Game
|
||||
"${INCLUDE_PATH}/Game/*.h"
|
||||
"Game/*.cpp"
|
||||
@@ -68,8 +74,9 @@ set(SOURCE_FILES
|
||||
${SOURCE_FILES_Input}
|
||||
${SOURCE_FILES_Rendering}
|
||||
${SOURCE_FILES_Transform}
|
||||
${SOURCE_FILES_Physics}
|
||||
${SOURCE_FILES_Game}
|
||||
Physics/PhysicsSystem.cpp ../../include/Physics/PhysicsSystem.h ../../include/Core/CBoxShape.h ../../include/Physics/CPhysics.h ../../include/Physics/EContact.h)
|
||||
)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||||
{
|
||||
|
||||
cf->Register<Components::CircleShape>();
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::Initialize()
|
||||
@@ -21,6 +21,25 @@ void dd::Systems::PhysicsSystem::Initialize()
|
||||
|
||||
|
||||
m_PhysicsWorld->SetContactListener(m_ContactListener);
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
|
||||
}
|
||||
|
||||
bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
|
||||
{
|
||||
b2Body* body = m_EntitiesToBodies[event.Entity];
|
||||
|
||||
b2Vec2 impulse;
|
||||
impulse.x = event.Impulse.x;
|
||||
impulse.y = event.Impulse.y;
|
||||
|
||||
b2Vec2 point;
|
||||
point.x = event.Point.x;
|
||||
point.y = event.Point.y;
|
||||
|
||||
body->ApplyLinearImpulse(impulse, point, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
@@ -57,11 +76,10 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
|
||||
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
|
||||
{
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
if(physicsComponent)
|
||||
if(physicsComponent) {
|
||||
CreateBody(entity);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -94,28 +112,44 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
|
||||
|
||||
bodyDef.angle = glm::degrees(-glm::eulerAngles(absoluteTransform.Orientation).z); //TODO: CHECK IF THIS IS CORRECT
|
||||
|
||||
if(physicsComponent->Static)
|
||||
if (physicsComponent->Static) {
|
||||
bodyDef.type = b2_staticBody;
|
||||
else
|
||||
} else {
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
}
|
||||
|
||||
|
||||
b2Body* body = m_PhysicsWorld->CreateBody(&bodyDef);
|
||||
|
||||
b2PolygonShape pShape;
|
||||
b2Shape* pShape;
|
||||
|
||||
auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
|
||||
if(boxComponent){
|
||||
if (boxComponent) {
|
||||
b2PolygonShape* bShape = new b2PolygonShape();
|
||||
bShape->SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE
|
||||
pShape = bShape;
|
||||
} else {
|
||||
auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
|
||||
if (circleComponent) {
|
||||
pShape = new b2CircleShape();
|
||||
pShape->m_radius = absoluteTransform.Scale.x;
|
||||
|
||||
|
||||
if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
|
||||
LOG_WARNING("Circles has to be of uniform scale.");
|
||||
}
|
||||
pShape->m_radius = absoluteTransform.Scale.x/4;
|
||||
|
||||
pShape.SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE
|
||||
}
|
||||
|
||||
if(physicsComponent->Static){
|
||||
body->CreateFixture(&pShape, 0); //Density kanske ska vara 0 på statiska kroppar
|
||||
}
|
||||
else{
|
||||
|
||||
if(physicsComponent->Static) {
|
||||
body->CreateFixture(pShape, 0); //Density kanske ska vara 0 på statiska kroppar
|
||||
}
|
||||
else {
|
||||
//TODO: FIX THIS SHIT INTO COMPONENTS
|
||||
b2FixtureDef fixtureDef;
|
||||
fixtureDef.shape = &pShape;
|
||||
fixtureDef.shape = pShape;
|
||||
fixtureDef.density = 1.f;
|
||||
fixtureDef.restitution = 1.0f;
|
||||
fixtureDef.friction = 0.3f;
|
||||
@@ -123,6 +157,8 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
|
||||
|
||||
}
|
||||
|
||||
delete pShape;
|
||||
|
||||
m_EntitiesToBodies.insert(std::make_pair(entity, body));
|
||||
m_BodiesToEntities.insert(std::make_pair(body, entity));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user