Animations

This commit is contained in:
viktorljung
2015-10-22 17:04:19 +02:00
parent 80ba2a0c32
commit 67ef462a53
10 changed files with 3553 additions and 9 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ void dd::Systems::BallSystem::Initialize()
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Orientation = glm::quat();
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Sid/Sid.dae";
model->ModelFile = "Models/Sid/Sid_Flying.dae";
auto animation = m_World->AddComponent<Components::Animation>(ent);
animation->Speed = 1.0;
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
+12 -7
View File
@@ -112,14 +112,19 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position;
ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
if (ball->Loaded) {
ballTransform->Orientation = glm::quat();
} else {
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
}
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
+23
View File
@@ -109,8 +109,17 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{
if (m_InkBlaster) {
auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
ball->Loaded = true;
m_SquidLoaded = true;
m_AttachedSquid = event.Ball;
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Shoot.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 0.f;
}
return true;
}
@@ -139,18 +148,32 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false;
anim->Speed = 1.f;
anim->Time = 0.f;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Loaded = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Flying.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = true;
anim->Speed = 1.f;
}
{
Events::ActionButton e;
+1
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@@ -5,6 +5,7 @@
#include "PrecompiledHeader.h"
#include "Game/ScreenShakeSystem.h"
void dd::Systems::ScreenShakeSystem::Initialize()
{
std::random_device rd;