Merge remote-tracking branch 'origin/master' into Physics

This commit is contained in:
viktorljung
2015-10-22 15:32:59 +02:00
8 changed files with 192 additions and 151 deletions
+47 -14
View File
@@ -86,6 +86,8 @@
#include "GUI/Button.h"
#include "Game/GUI/MainMenu.h"
#include "Game/GUI/HUD.h"
#include "Game/GUI/ELoadingFrameComplete.h"
#include "Game/GUI/LoadingFrame.h"
namespace dd
{
@@ -94,9 +96,18 @@ class Engine
{
public:
Engine(int argc, char* argv[]) {
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
Engine(int argc, char* argv[])
{
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Sound>("Sound");
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<VertexShader>("VertexShader");
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
ResourceManager::LoadPreloadsFromFile();
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
m_EventBroker = std::make_shared<EventBroker>();
@@ -114,15 +125,11 @@ public:
m_FrameStack = new GUI::Frame(m_EventBroker.get());
m_FrameStack->Width = 675;
m_FrameStack->Height = 1080;
if (config->GetValue<bool>("Debug.SkipStory", false)) {
Events::GameStart e;
m_EventBroker->Publish(e);
auto hud = new GUI::HUD(m_FrameStack, "HUD");
}
else {
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
}
m_MainMenu = new GUI::MainMenu(m_FrameStack, "MainMenu");
m_MainMenu->Hide();
m_LoadingFrame = new GUI::LoadingFrame(m_FrameStack, "Loading");
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
PreloadAllTheShit();
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
@@ -216,15 +223,28 @@ public:
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EGameStart);
m_ELoadingFrameComplete = decltype(m_ELoadingFrameComplete)(std::bind(&Engine::OnLoadingFrameComplete, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_ELoadingFrameComplete);
m_LastTime = glfwGetTime();
}
void PreloadAllTheShit()
{
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipPreload", false)) {
m_LoadingFrame->Hide();
m_MainMenu->Show();
return;
}
for (auto& pair : ResourceManager::GetPreloads()) {
m_LoadingFrame->AddResource(pair.first, pair.second);
}
m_LoadingFrame->Preload();
}
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
void Tick()
@@ -424,6 +444,8 @@ public:
private:
std::shared_ptr<EventBroker> m_EventBroker;
GUI::Frame* m_FrameStack = nullptr;
GUI::MainMenu* m_MainMenu = nullptr;
GUI::LoadingFrame* m_LoadingFrame = nullptr;
std::shared_ptr<Renderer> m_Renderer;
RenderQueueCollection m_RendererQueue;
std::shared_ptr<InputManager> m_InputManager;
@@ -453,6 +475,17 @@ private:
return true;
};
EventRelay<Engine, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
{
if (event.FrameName == "Loading") {
event.Frame->Hide();
m_MainMenu->Show();
}
return true;
}
double m_LastTime;
};
+25 -82
View File
@@ -22,7 +22,9 @@
#include <string>
#include <functional>
#include <vector>
#include <set>
#include <unordered_map>
#include <fstream>
#include "Util/UnorderedMapPair.h"
#include "Util/Factory.h"
@@ -70,13 +72,8 @@ public:
return s;
}*/
/** Registers the factory function of a resource type
@tparam T Resource type.
@param factoryFunction Lambda function that creates a new instance of the resource.
*/
template <typename T>
static void RegisterType(std::function<Resource*(std::string)> factoryFunction);
static void RegisterType(std::string typeName);
/** Preloads a resource and caches it for future use
@@ -85,6 +82,7 @@ public:
*/
template <typename T>
static void Preload(std::string resourceName);
static void Preload(std::string resourceType, std::string resourceName);
/** Checks if a resource is in cache
@@ -101,14 +99,7 @@ public:
*/
template <typename T>
static T* Load(std::string resourceName, Resource* parent = nullptr);
/** Fetches a loaded resource
@tparam T Resource type.
@param resourceName Fully qualified name of the resource to fetch.
*/
template <typename T>
static T* Fetch(std::string resourceName);
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
/** Reloads an already loaded resource, keeping its resource ID intact.
@@ -116,14 +107,19 @@ public:
@param resourceName Fully qualified name of the resource to reload.
*/
static void Reload(std::string resourceName);
static void LoadPreloadsFromFile();
static const std::set<std::pair<std::string, std::string>>& GetPreloads() { return m_Preloads; }
static void Update();
private:
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
static std::set<std::pair<std::string, std::string>> m_Preloads; // (type, name)
// TODO: Getters for IDs
static unsigned int m_CurrentResourceTypeID;
@@ -140,93 +136,40 @@ private:
static unsigned int GetNewResourceID(unsigned int typeID);
// Internal: Create a resource and cache it
template <typename T>
static T* CreateResource(std::string resourceName, Resource* parent);
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
};
template <typename T>
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
{
auto resourceType = typeid(T).name();
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return static_cast<T*>(it->second);
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
} else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return CreateResource<T>(resourceName, parent);
}
template <typename T>
T* ResourceManager::Fetch(std::string resourceName)
{
auto resourceType = typeid(T).name();
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it == m_ResourceCache.end())
{
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return nullptr;
} else
{
return static_cast<T*>(it->second);
}
return static_cast<T*>(Load(it->second, resourceName, parent));
}
template <typename T>
void ResourceManager::RegisterType(std::function<Resource*(std::string)> factoryFunction)
void ResourceManager::RegisterType(std::string typeName)
{
m_FactoryFunctions[typeid(T).name()] = factoryFunction;
m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
}
template <typename T>
void ResourceManager::Preload(std::string resourceName)
{
auto resourceType = typeid(T).name();
if (IsResourceLoaded(resourceType, resourceName))
{
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource<T>(resourceName, nullptr);
m_Preloading = false;
}
template <typename T>
T* ResourceManager::CreateResource(std::string resourceName, Resource* parent)
{
const char* resourceType = typeid(T).name();
/*auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end())
{
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType);
return nullptr;
}*/
// Call the factory function
T* resource = new T(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr)
{
m_ResourceParents[resource] = parent;
}
if (!boost::filesystem::is_directory(resourceName))
{
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
}
return resource;
Preload(it->second, resourceName);
}
}
+6 -10
View File
@@ -5,7 +5,6 @@
#include "GUI/Slider.h"
#include "Core/ResourceManager.h"
#include "Game/GUI/ELoadingFrameComplete.h"
#include "Sound/EPlaySound.h"
namespace dd
{
@@ -29,9 +28,9 @@ public:
m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
}
void AddTexturePreload(std::string resourceName)
void AddResource(std::string resourceType, std::string resourceName)
{
m_Items.push_back(resourceName);
m_Preload.push_back(std::make_pair(resourceType, resourceName));
}
void Preload()
@@ -48,18 +47,15 @@ public:
void Update(double dt) override
{
if (m_Preloading) {
ResourceManager::Preload<dd::Texture>(m_Items[m_CurrentItem]);
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Items.size());
ResourceManager::Preload(m_Preload[m_CurrentItem].first, m_Preload[m_CurrentItem].second);
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Preload.size());
m_CurrentItem++;
if (m_CurrentItem >= m_Items.size()) {
if (m_CurrentItem >= m_Preload.size()) {
m_Preloading = false;
dd::Events::LoadingFrameComplete e;
e.FrameName = Name();
e.Frame = this;
EventBroker->Publish(e);
Events::PlaySound se;
se.FilePath = "Sounds/jap-story.wav";
EventBroker->Publish(se);
}
}
}
@@ -67,7 +63,7 @@ public:
private:
bool m_Preloading = false;
int m_CurrentItem = 0;
std::vector<std::string> m_Items;
std::vector<std::pair<std::string, std::string>> m_Preload;
GUI::Slider* m_Slider = nullptr;
};
+14
View File
@@ -2,9 +2,11 @@
#define GUI_MAINMENU_H__
#include "GUI/TextureFrame.h"
#include "Game/GUI/LoadingFrame.h"
#include "Game/GUI/MainMenuMain.h"
#include "Game/GUI/MainMenuOptions.h"
#include "Core/EKeyUp.h"
#include "Game/EGameStart.h"
namespace dd
{
@@ -37,6 +39,18 @@ public:
//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
}
void Show() override
{
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipMenu", false)) {
Events::GameStart e;
EventBroker->Publish(e);
Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
} else {
TextureFrame::Show();
}
}
private:
TextureFrame* m_LeftBanner;
MainMenuMain* m_MainMenuMain;
+1
View File
@@ -58,6 +58,7 @@ private:
if (event.Button == m_SquidoutButton) {
m_Parent->Hide();
auto story = new GUI::Story1(BaseFrame, "Story1");
story->Play();
}
return true;
+13 -43
View File
@@ -3,11 +3,11 @@
#include "Core/ResourceManager.h"
#include "Game/GUI/StoryboardFrame.h"
#include "Game/GUI/ELoadingFrameComplete.h"
#include "Game/GUI/LoadingFrame.h"
#include "Game/EGameStart.h"
#include "Core/EKeyDown.h"
#include "Game/GUI/HUD.h"
#include "Sound/EPlaySound.h"
#include "Sound/EStopSound.h"
namespace dd
{
@@ -20,37 +20,8 @@ public:
Story1(Frame* parent, std::string name)
: StoryboardFrame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
m_LoadingFrame = new GUI::LoadingFrame(this, "Story1LoadingFrame");
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn1.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn2.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn3.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn4.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn5.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene1.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene2.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene3.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene4.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene5.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene6.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene7.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene8.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene9.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene10.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene11.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene12.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene13.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene14.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene15.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene16.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene17.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene18.png");
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene19.png");
m_LoadingFrame->Preload();
m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
m_Spacebar->SetRight(Right() - 10);
@@ -196,6 +167,14 @@ public:
AddTransition(t);
}
virtual void Play() override
{
StoryboardFrame::Play();
Events::PlaySound se;
se.FilePath = "Sounds/jap-story.wav";
EventBroker->Publish(se);
}
void Update(double dt) override
{
StoryboardFrame::Update(dt);
@@ -209,7 +188,6 @@ public:
}
private:
GUI::LoadingFrame* m_LoadingFrame = nullptr;
TextureFrame* m_Spacebar = nullptr;
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
@@ -220,25 +198,17 @@ private:
}
if (event.KeyCode == GLFW_KEY_SPACE) {
m_LoadingFrame->CancelPreload();
Events::GameStart e;
EventBroker->Publish(e);
Events::StopSound se;
se.FilePath = "Sounds/jap-story.wav";
EventBroker->Publish(se);
Hide();
auto hud = new GUI::HUD(BaseFrame, "HUD");
}
return true;
}
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
{
if (event.FrameName == "Story1LoadingFrame") {
event.Frame->Hide();
m_Spacebar->Hide();
Play();
}
return true;
}
};
}
+2 -2
View File
@@ -33,12 +33,12 @@ public:
m_Timeline.push_back(transition);
}
void Play()
virtual void Play()
{
m_Playing = true;
}
void Skip()
virtual void Skip()
{
m_Playing = false;
OnComplete();
+84
View File
@@ -19,10 +19,12 @@
#include "PrecompiledHeader.h"
#include "Core/ResourceManager.h"
std::unordered_map<std::string, std::string> dd::ResourceManager::m_CompilerTypenameToResourceType;
std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
std::set<std::pair<std::string, std::string>> dd::ResourceManager::m_Preloads; // (type, name)
unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
@@ -82,4 +84,86 @@ void dd::ResourceManager::fileWatcherCallback(std::string path, FileWatcher::Fil
void dd::ResourceManager::Update()
{
m_FileWatcher.Check();
}
void dd::ResourceManager::LoadPreloadsFromFile()
{
std::ifstream f("PreloadResources");
while (f.good()) {
std::string resourceType;
std::string resourceName;
f >> resourceType >> resourceName;
if (!resourceType.empty() && !resourceType.empty()) {
m_Preloads.insert(std::make_pair(resourceType, resourceName));
}
}
f.close();
}
void dd::ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
if (IsResourceLoaded(resourceType, resourceName))
{
//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource(resourceType, resourceName, nullptr);
m_Preloading = false;
}
dd::Resource* dd::ResourceManager::Load(std::string resourceType, std::string resourceName, dd::Resource* parent /*= nullptr*/)
{
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return it->second;
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
} else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
if (!resourceType.empty() && !resourceName.empty()) {
std::replace(resourceName.begin(), resourceName.end(), '\\', '/');
if (m_Preloads.find(std::make_pair(resourceType, resourceName)) == m_Preloads.end()) {
std::ofstream f("PreloadResources", std::ofstream::app);
f << resourceType << " " << resourceName << std::endl;
f.close();
m_Preloads.insert(std::make_pair(resourceType, resourceName));
}
}
}
return CreateResource(resourceType, resourceName, parent);
}
dd::Resource* dd::ResourceManager::CreateResource(std::string resourceType, std::string resourceName, dd::Resource* parent)
{
auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end())
{
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
}
// Call the factory function
Resource* resource = facIt->second(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
if (parent != nullptr)
{
m_ResourceParents[resource] = parent;
}
if (!boost::filesystem::is_directory(resourceName))
{
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
}
return resource;
}