WIP Level System + Pad
This commit is contained in:
@@ -35,6 +35,7 @@
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#include "CTemplate.h"
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#include "Transform/TransformSystem.h"
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#include "Game/LevelSystem.h"
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#include "Game/PadSystem.h"
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namespace dd
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{
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@@ -61,6 +62,8 @@ public:
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m_World->AddSystem<Systems::TransformSystem>();
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m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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m_World->SystemFactory.Register<Systems::PadSystem>([this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PadSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Sprite>();
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m_World->ComponentFactory.Register<Components::Template>();
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@@ -7,7 +7,7 @@
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#include "Core/System.h"
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#include "Core/CTransform.h"
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//#include "Rendering/CSprite.h"
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#include "Rendering/CSprite.h"
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#include "Core/EventBroker.h"
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#include "Game/CBrick.h"
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#include "Core/World.h"
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@@ -56,8 +56,8 @@ private:
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int numberOfBricks;
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int tRows = 8;
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int tLines = 8;
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int tSpaceBetweenBricks = 30;
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int tSpaceToEdge = 30;
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int tSpaceBetweenBricks = 2;
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int tSpaceToEdge = 0;
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};
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}
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@@ -9,7 +9,11 @@
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Core/CTransform.h"
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#include "Rendering/CSprite.h"
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#include "Core/Component.h"
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namespace dd
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{
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@@ -24,14 +28,23 @@ public:
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: System(world, eventBroker)
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{ }
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void Initialize() override ;
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void Initialize() override;
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void Update(double dt) override;
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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EntityID ent;
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Sprite> sprite;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false;
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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@@ -39,7 +39,7 @@ public:
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TransformSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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//void Update(double dt) override;
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void Update(double dt) override;
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Components::Transform AbsoluteTransform(EntityID entity);
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glm::vec3 AbsolutePosition(EntityID entity);
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@@ -34,10 +34,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, int spacesBetweenB
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{
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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float x = spaceToEdge + line * spacesBetweenBricks;
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float y = spaceToEdge + line * spacesBetweenBricks;
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transform->Position = glm::vec3(x, y, 0.f);
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float y = spaceToEdge + row * spacesBetweenBricks;
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transform->Position = glm::vec3(x-5, y-5, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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return;
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}
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+77
-11
@@ -5,6 +5,7 @@
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#include "PrecompiledHeader.h"
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#include "Game/PadSystem.h"
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#include "Core/World.h"
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#include <iostream>
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void dd::Systems::PadSystem::Initialize()
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@@ -16,47 +17,112 @@ void dd::Systems::PadSystem::Initialize()
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Events::BindKey l;
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l.KeyCode = GLFW_KEY_LEFT;
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l.Command = "right";
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l.Command = "left";
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EventBroker->Publish(l);
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ent = m_World->CreateEntity();
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transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -5.f, -10.f);
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sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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return;
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (transform->Velocity.x < -400.f)
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{
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transform->Velocity.x = -400.f;
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}
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else if (transform->Velocity.x > 400.f)
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{
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transform->Velocity.x = 400.f;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
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if (left)
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{
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acceleration.x = -20.f;
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}
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else if (right)
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{
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acceleration.x = 20.f;
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}
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else
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{
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acceleration.x = 0.f;
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}
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return;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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if (val == 265)
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{
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//std::cout << "Up!" << std::endl;
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}
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else if (val == 264)
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{
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//std::cout << "Down!" << std::endl;
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}
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else if (val == 263)
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{
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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left = true;
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}
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else if (val = 262)
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{
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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right = true;
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}
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return true;
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}
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/*bool dd::Systems::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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std::string command = event.Command;
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if (command == "right")
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int val = event.KeyCode;
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if (val == 265)
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{
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}
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else if (command == "left")
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else if (val == 264)
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{
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}
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else if (val == 263)
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{
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left = false;
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}
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else if (val = 262)
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{
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right = false;
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}
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return true;
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}*/
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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std::cout << "Command!" << std::endl;
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if (command == "right")
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{
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std::cout << "Right!" << std::endl;
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}
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else if (command == "left")
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{
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std::cout << "Left!" << std::endl;
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}
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return true;
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@@ -20,6 +20,12 @@
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#include "Transform/TransformSystem.h"
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#include "Core/World.h"
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void dd::Systems::TransformSystem::Update(double dt)
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{
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return;
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}
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glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
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{
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glm::vec3 absPosition;
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