WIP Level System + Pad
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@@ -35,6 +35,7 @@
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#include "CTemplate.h"
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#include "Transform/TransformSystem.h"
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#include "Game/LevelSystem.h"
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#include "Game/PadSystem.h"
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namespace dd
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{
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@@ -61,6 +62,8 @@ public:
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m_World->AddSystem<Systems::TransformSystem>();
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m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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m_World->SystemFactory.Register<Systems::PadSystem>([this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PadSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Sprite>();
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m_World->ComponentFactory.Register<Components::Template>();
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