WIP Level System + Pad
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@@ -34,10 +34,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, int spacesBetweenB
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{
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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float x = spaceToEdge + line * spacesBetweenBricks;
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float y = spaceToEdge + line * spacesBetweenBricks;
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transform->Position = glm::vec3(x, y, 0.f);
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float y = spaceToEdge + row * spacesBetweenBricks;
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transform->Position = glm::vec3(x-5, y-5, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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return;
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}
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