WIP Level System + Pad

This commit is contained in:
PlatinumSkink
2015-09-10 20:28:48 +02:00
parent 193720e883
commit 6a81751e56
7 changed files with 108 additions and 19 deletions
+4 -3
View File
@@ -34,10 +34,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, int spacesBetweenB
{
auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
float x = spaceToEdge + line * spacesBetweenBricks;
float y = spaceToEdge + line * spacesBetweenBricks;
transform->Position = glm::vec3(x, y, 0.f);
float y = spaceToEdge + row * spacesBetweenBricks;
transform->Position = glm::vec3(x-5, y-5, -10.f);
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
return;
}