WIP Level System + Pad
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+77
-11
@@ -5,6 +5,7 @@
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#include "PrecompiledHeader.h"
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#include "Game/PadSystem.h"
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#include "Core/World.h"
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#include <iostream>
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void dd::Systems::PadSystem::Initialize()
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@@ -16,47 +17,112 @@ void dd::Systems::PadSystem::Initialize()
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Events::BindKey l;
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l.KeyCode = GLFW_KEY_LEFT;
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l.Command = "right";
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l.Command = "left";
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EventBroker->Publish(l);
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ent = m_World->CreateEntity();
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transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -5.f, -10.f);
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sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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return;
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (transform->Velocity.x < -400.f)
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{
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transform->Velocity.x = -400.f;
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}
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else if (transform->Velocity.x > 400.f)
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{
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transform->Velocity.x = 400.f;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
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if (left)
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{
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acceleration.x = -20.f;
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}
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else if (right)
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{
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acceleration.x = 20.f;
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}
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else
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{
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acceleration.x = 0.f;
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}
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return;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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if (val == 265)
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{
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//std::cout << "Up!" << std::endl;
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}
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else if (val == 264)
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{
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//std::cout << "Down!" << std::endl;
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}
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else if (val == 263)
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{
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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left = true;
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}
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else if (val = 262)
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{
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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right = true;
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}
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return true;
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}
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/*bool dd::Systems::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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std::string command = event.Command;
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if (command == "right")
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int val = event.KeyCode;
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if (val == 265)
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{
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}
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else if (command == "left")
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else if (val == 264)
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{
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}
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else if (val == 263)
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{
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left = false;
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}
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else if (val = 262)
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{
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right = false;
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}
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return true;
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}*/
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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std::cout << "Command!" << std::endl;
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if (command == "right")
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{
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std::cout << "Right!" << std::endl;
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}
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else if (command == "left")
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{
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std::cout << "Left!" << std::endl;
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}
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return true;
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