WIP Level System + Pad
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@@ -20,6 +20,12 @@
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#include "Transform/TransformSystem.h"
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#include "Core/World.h"
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void dd::Systems::TransformSystem::Update(double dt)
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{
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return;
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}
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glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
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{
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glm::vec3 absPosition;
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