WIP Level System + Pad
This commit is contained in:
@@ -35,6 +35,7 @@
|
|||||||
#include "CTemplate.h"
|
#include "CTemplate.h"
|
||||||
#include "Transform/TransformSystem.h"
|
#include "Transform/TransformSystem.h"
|
||||||
#include "Game/LevelSystem.h"
|
#include "Game/LevelSystem.h"
|
||||||
|
#include "Game/PadSystem.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -61,6 +62,8 @@ public:
|
|||||||
m_World->AddSystem<Systems::TransformSystem>();
|
m_World->AddSystem<Systems::TransformSystem>();
|
||||||
m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
|
m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
|
||||||
m_World->AddSystem<Systems::LevelSystem>();
|
m_World->AddSystem<Systems::LevelSystem>();
|
||||||
|
m_World->SystemFactory.Register<Systems::PadSystem>([this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
|
||||||
|
m_World->AddSystem<Systems::PadSystem>();
|
||||||
m_World->ComponentFactory.Register<Components::Model>();
|
m_World->ComponentFactory.Register<Components::Model>();
|
||||||
m_World->ComponentFactory.Register<Components::Sprite>();
|
m_World->ComponentFactory.Register<Components::Sprite>();
|
||||||
m_World->ComponentFactory.Register<Components::Template>();
|
m_World->ComponentFactory.Register<Components::Template>();
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/CTransform.h"
|
#include "Core/CTransform.h"
|
||||||
//#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Game/CBrick.h"
|
#include "Game/CBrick.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
@@ -56,8 +56,8 @@ private:
|
|||||||
int numberOfBricks;
|
int numberOfBricks;
|
||||||
int tRows = 8;
|
int tRows = 8;
|
||||||
int tLines = 8;
|
int tLines = 8;
|
||||||
int tSpaceBetweenBricks = 30;
|
int tSpaceBetweenBricks = 2;
|
||||||
int tSpaceToEdge = 30;
|
int tSpaceToEdge = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,11 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
|
#include "Core/EKeyUp.h"
|
||||||
#include "Input/EBindKey.h"
|
#include "Input/EBindKey.h"
|
||||||
|
#include "Core/CTransform.h"
|
||||||
|
#include "Rendering/CSprite.h"
|
||||||
|
#include "Core/Component.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -24,14 +28,23 @@ public:
|
|||||||
: System(world, eventBroker)
|
: System(world, eventBroker)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
void Initialize() override ;
|
void Initialize() override;
|
||||||
|
void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
||||||
|
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
||||||
|
|
||||||
class PadSteeringInputController;
|
class PadSteeringInputController;
|
||||||
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
||||||
|
|
||||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||||
|
bool OnKeyUp(const dd::Events::KeyUp &event);
|
||||||
|
|
||||||
|
EntityID ent;
|
||||||
|
std::shared_ptr<Components::Transform> transform;
|
||||||
|
std::shared_ptr<Components::Sprite> sprite;
|
||||||
|
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||||
|
bool left = false, right = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
class PadSystem::PadSteeringInputController : InputController<PadSystem>
|
class PadSystem::PadSteeringInputController : InputController<PadSystem>
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ public:
|
|||||||
TransformSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
TransformSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||||
: System(world, eventBroker)
|
: System(world, eventBroker)
|
||||||
{ }
|
{ }
|
||||||
//void Update(double dt) override;
|
void Update(double dt) override;
|
||||||
|
|
||||||
Components::Transform AbsoluteTransform(EntityID entity);
|
Components::Transform AbsoluteTransform(EntityID entity);
|
||||||
glm::vec3 AbsolutePosition(EntityID entity);
|
glm::vec3 AbsolutePosition(EntityID entity);
|
||||||
|
|||||||
@@ -34,10 +34,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, int spacesBetweenB
|
|||||||
{
|
{
|
||||||
auto brick = m_World->CreateEntity();
|
auto brick = m_World->CreateEntity();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
|
||||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
|
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
|
||||||
|
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||||
float x = spaceToEdge + line * spacesBetweenBricks;
|
float x = spaceToEdge + line * spacesBetweenBricks;
|
||||||
float y = spaceToEdge + line * spacesBetweenBricks;
|
float y = spaceToEdge + row * spacesBetweenBricks;
|
||||||
transform->Position = glm::vec3(x, y, 0.f);
|
transform->Position = glm::vec3(x-5, y-5, -10.f);
|
||||||
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
+77
-11
@@ -5,6 +5,7 @@
|
|||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
#include "Game/PadSystem.h"
|
#include "Game/PadSystem.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
void dd::Systems::PadSystem::Initialize()
|
void dd::Systems::PadSystem::Initialize()
|
||||||
@@ -16,47 +17,112 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
|
|
||||||
Events::BindKey l;
|
Events::BindKey l;
|
||||||
l.KeyCode = GLFW_KEY_LEFT;
|
l.KeyCode = GLFW_KEY_LEFT;
|
||||||
l.Command = "right";
|
l.Command = "left";
|
||||||
EventBroker->Publish(l);
|
EventBroker->Publish(l);
|
||||||
|
|
||||||
|
ent = m_World->CreateEntity();
|
||||||
|
transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
|
transform->Position = glm::vec3(0.f, -5.f, -10.f);
|
||||||
|
sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||||
|
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||||
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dd::Systems::PadSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
if (transform->Velocity.x < -400.f)
|
||||||
|
{
|
||||||
|
transform->Velocity.x = -400.f;
|
||||||
|
}
|
||||||
|
else if (transform->Velocity.x > 400.f)
|
||||||
|
{
|
||||||
|
transform->Velocity.x = 400.f;
|
||||||
|
}
|
||||||
|
transform->Position += transform->Velocity * (float)dt;
|
||||||
|
transform->Velocity += acceleration * (float)dt;
|
||||||
|
transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
|
||||||
|
|
||||||
|
if (left)
|
||||||
|
{
|
||||||
|
acceleration.x = -20.f;
|
||||||
|
}
|
||||||
|
else if (right)
|
||||||
|
{
|
||||||
|
acceleration.x = 20.f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
acceleration.x = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||||
{
|
{
|
||||||
|
int val = event.KeyCode;
|
||||||
|
if (val == 265)
|
||||||
|
{
|
||||||
|
//std::cout << "Up!" << std::endl;
|
||||||
|
}
|
||||||
|
else if (val == 264)
|
||||||
|
{
|
||||||
|
//std::cout << "Down!" << std::endl;
|
||||||
|
}
|
||||||
|
else if (val == 263)
|
||||||
|
{
|
||||||
|
//std::cout << "Left!" << std::endl;
|
||||||
|
//acceleration.x = -0.01f;
|
||||||
|
left = true;
|
||||||
|
}
|
||||||
|
else if (val = 262)
|
||||||
|
{
|
||||||
|
//std::cout << "Right!" << std::endl;
|
||||||
|
//acceleration.x = 0.01f;
|
||||||
|
right = true;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*bool dd::Systems::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||||
{
|
{
|
||||||
std::string command = event.Command;
|
int val = event.KeyCode;
|
||||||
|
if (val == 265)
|
||||||
if (command == "right")
|
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (command == "left")
|
else if (val == 264)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
else if (val == 263)
|
||||||
|
{
|
||||||
|
left = false;
|
||||||
|
}
|
||||||
|
else if (val = 262)
|
||||||
|
{
|
||||||
|
right = false;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}*/
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||||
{
|
{
|
||||||
std::string command = event.Command;
|
std::string command = event.Command;
|
||||||
|
|
||||||
|
std::cout << "Command!" << std::endl;
|
||||||
|
|
||||||
if (command == "right")
|
if (command == "right")
|
||||||
{
|
{
|
||||||
|
std::cout << "Right!" << std::endl;
|
||||||
}
|
}
|
||||||
else if (command == "left")
|
else if (command == "left")
|
||||||
{
|
{
|
||||||
|
std::cout << "Left!" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -20,6 +20,12 @@
|
|||||||
#include "Transform/TransformSystem.h"
|
#include "Transform/TransformSystem.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
|
||||||
|
void dd::Systems::TransformSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
||||||
{
|
{
|
||||||
glm::vec3 absPosition;
|
glm::vec3 absPosition;
|
||||||
|
|||||||
Reference in New Issue
Block a user