even more bug fixes

This commit is contained in:
viktorljung
2015-10-07 15:45:50 +02:00
parent 892fe5e666
commit 71fe786b04
4 changed files with 15 additions and 15 deletions
+1 -1
View File
@@ -189,7 +189,7 @@ public:
// {
// auto Pe = m_World->CreateEntity();
// auto transform = m_World->AddComponent<Components::Transform>(Pe);
// auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//
// transform->Position = glm::vec3(0.f, -5.f, -10.f);
// particleEmitter->GravityScale = 0.0f;
+1 -1
View File
@@ -14,7 +14,7 @@ struct ParticleEmitter : public Component
double SpawnRate = 1.f;
double TimeSinceLastSpawn = 0;
//ParticleSystem variables
//System variables
float GravityScale = 1.0f;
};
+3 -3
View File
@@ -99,9 +99,9 @@ namespace dd
//TODO: Fill struct with info needed.
struct ParticleEmitter
{
std::vector<b2ParticleSystem*> ParticleSystem;
std::vector<EntityID> ParticleEmitter;
std::vector<EntityID> ParticleTemplate;
std::vector<b2ParticleSystem*> System;
std::vector<EntityID> Emitter;
std::vector<EntityID> Template;
};
ParticleEmitter m_ParticleEmitters;