Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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@@ -30,7 +30,6 @@
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#include "Game/CProjectile.h"
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
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#include "Physics/ECreateParticleSequence.h"
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namespace dd
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{
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