Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
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float Speed = 2.f;
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double LifeTime = 100;
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float RadiusDistribution = 0;
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bool DefaultScale = false;
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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