Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.

This commit is contained in:
Stiffly
2015-10-22 16:27:23 +02:00
parent 0f687a4ba5
commit 7c2782fe2c
7 changed files with 28 additions and 30 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
float Speed = 2.f;
double LifeTime = 100;
float RadiusDistribution = 0;
bool DefaultScale = false;
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;