Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.

This commit is contained in:
Stiffly
2015-10-22 16:27:23 +02:00
parent 0f687a4ba5
commit 7c2782fe2c
7 changed files with 28 additions and 30 deletions
+1 -1
View File
@@ -1007,7 +1007,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
glm::vec4 p2 = glm::vec4(255.f / 255.f, 81.f / 255.f, 253.f / 255.f, 1.f);
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
m_CurrentLevel = 4;
if (m_CurrentCluster == 0) {
if (m_CurrentLevel == 1) {
level =