Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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@@ -1007,7 +1007,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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glm::vec4 p2 = glm::vec4(255.f / 255.f, 81.f / 255.f, 253.f / 255.f, 1.f);
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glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
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glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
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m_CurrentLevel = 4;
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if (m_CurrentCluster == 0) {
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if (m_CurrentLevel == 1) {
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level =
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