removing unnecessary print
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@@ -27,14 +27,7 @@ public:
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: System(world, eventBroker) { }
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~SoundSystem();
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void Initialize() override;
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Update(double dt) override;
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//void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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//void OnComponentRemoved(std::string type, Component* component) override;
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//void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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//void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component
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//void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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@@ -45,8 +38,6 @@ private:
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dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
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bool OnPlaySFX(const dd::Events::PlaySFX &event);
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bool OnContact(const dd::Events::Contact &event);
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//std::map<Component*, ALuint> m_Sources;
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