fixup! Moved registering ShaderProgram resources to Renderer

This commit is contained in:
2015-10-22 15:39:55 +02:00
parent 3fb85cd049
commit 86f823b52f
-1
View File
@@ -8,7 +8,6 @@
void dd::Renderer::Initialize() void dd::Renderer::Initialize()
{ {
StaticSystem::Set(this); StaticSystem::Set(this);
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
// Initialize GLFW // Initialize GLFW
if (!glfwInit()) { if (!glfwInit()) {