fixup! Moved registering ShaderProgram resources to Renderer
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@@ -8,7 +8,6 @@
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void dd::Renderer::Initialize()
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void dd::Renderer::Initialize()
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{
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{
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StaticSystem::Set(this);
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StaticSystem::Set(this);
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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// Initialize GLFW
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// Initialize GLFW
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if (!glfwInit()) {
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if (!glfwInit()) {
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