Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Components
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struct Ball : Component
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{
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int number = 0;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-09-15.
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//
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#ifndef DAYDREAM_CLIFE_H
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#define DAYDREAM_CLIFE_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Life : Component {
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int number = 0;
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};
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}
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}
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#endif //DAYDREAM_CLIFE_H
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@@ -0,0 +1,27 @@
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//
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// Created by Adniklastrator on 2015-09-14.
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//
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#ifndef DAYDREAM_EBALLFELLOFFSTAGE_H
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#define DAYDREAM_EBALLFELLOFFSTAGE_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct BallFellOffStage : Event
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{
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EntityID entity;
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};
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}
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}
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#endif //DAYDREAM_EBALLFELLOFFSTAGE_H
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@@ -9,13 +9,17 @@
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#include "Core/CTransform.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBrick.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/EStageCleared.h"
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#include "Game/EBallFellOffStage.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include <fstream>
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#include <iostream>
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#include <intrin.h>
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@@ -47,6 +51,7 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, int);
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void CreateLife(int);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, int, int);
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@@ -56,12 +61,17 @@ public:
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void EndLevel();
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void Update(double dt);
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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int lives = 3;
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int pastLives = 3;
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private:
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::BallFellOffStage> m_EBall;
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bool OnContact(const dd::Events::Contact &event);
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bool BallFellOffStage(const dd::Events::BallFellOffStage &event);
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bool m_Initialized = false;
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@@ -70,6 +80,8 @@ private:
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int tLines = 8;
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glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
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int tSpaceToEdge = 0;
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EntityID entityToRemove = NULL;
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};
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}
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@@ -7,19 +7,22 @@
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#include "Core/InputController.h"
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#include "Core/System.h"
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#include "Core/Component.h"
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#include "Core/CTransform.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Physics/EContact.h"
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#include "Core/CTransform.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Core/Component.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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#include "Game/EBallFellOffStage.h"
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namespace dd
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@@ -37,17 +40,22 @@ public:
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::BallFellOffStage> m_EBall;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool BallFellOffStage(const dd::Events::BallFellOffStage &event);
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EntityID removeThisObject = NULL;
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float slowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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@@ -61,7 +69,7 @@ private:
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EntityID ent = 0;
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Components::Transform* transform;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false;
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bool left = false, right = false, replaceBall = false;
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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@@ -80,6 +80,7 @@ private:
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e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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void EndContact(b2Contact* contact)
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@@ -75,8 +75,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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)
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${SOURCE_FILES_Game} ../../include/Game/CLife.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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@@ -10,15 +10,73 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EBall, LevelSystem::BallFellOffStage);
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for (int i = 0; i < lives; i++)
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{
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::Update(double dt) {
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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/*auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->number = number;
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(life);*/
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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m_Initialized = true;
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}
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if (entityToRemove != NULL)
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{
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//m_World->RemoveEntity(entityToRemove);
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entityToRemove = NULL;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL)
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{
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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Events::BallFellOffStage e;
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e.entity = entity;
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EventBroker->Publish(e);
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return;
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}
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}
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if (lives != pastLives)
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{
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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pastLives--;
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//m_World->RemoveEntity(entity);
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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@@ -127,7 +185,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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if (entityBrick != NULL && entityBall != NULL)
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{*/
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//std::cout << "We're destroying!" << std::endl;
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m_World->RemoveEntity(entityBrick);
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return true;
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@@ -136,6 +193,44 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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return false;
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}
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bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
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{
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/*std::cout << "Did you get here?" << std::endl;
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EntityID entity = event.entity;
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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std::cout << "How about here?" << std::endl;
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*/
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//m_World->RemoveEntity(event.entity);
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//entityToRemove = event.entity;
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/* m_World->CommitEntity(ent);
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std::cout << "Or here?" << std::endl;
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -7.f);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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std::cout << "Maybe even here?" << std::endl;
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*/
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lives--;
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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@@ -24,10 +24,41 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EBall, PadSystem::BallFellOffStage);
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return;
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (replaceBall == true)
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{
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replaceBall = false;
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entity);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -7.f);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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}
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (ent == 0) {
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@@ -85,12 +116,16 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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//acceleration.x = -0.01f;
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left = true;
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}
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else if (val = 262)
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else if (val == 262)
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{
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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right = true;
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}
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else if (val == 82)
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{
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replaceBall = true;
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}
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return true;
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}
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@@ -109,7 +144,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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left = false;
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}
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else if (val = 262)
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else if (val == 262)
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{
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right = false;
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}
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@@ -140,12 +175,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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if (whatX > 0)
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{
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movementX = movementMultiplier * whatX;
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std::cout << "Right!" << std::endl;
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//std::cout << "Right!" << std::endl;
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}
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else
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{
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movementX = movementMultiplier * whatX;
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std::cout << "Left!" << std::endl;
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//std::cout << "Left!" << std::endl;
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}
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//float movementY = 1;
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@@ -153,7 +188,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2);
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std::cout << movementX << " " << movementY << std::endl;
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//std::cout << movementX << " " << movementY << std::endl;
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//Temporary solution. Add a new ball and delete the old one.
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auto ent = m_World->CreateEntity();
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@@ -177,6 +212,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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bool dd::Systems::PadSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
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{
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replaceBall = true;
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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