Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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@@ -75,8 +75,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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)
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${SOURCE_FILES_Game} ../../include/Game/CLife.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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