Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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@@ -10,15 +10,73 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EBall, LevelSystem::BallFellOffStage);
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for (int i = 0; i < lives; i++)
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{
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::Update(double dt) {
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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/*auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->number = number;
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(life);*/
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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m_Initialized = true;
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}
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if (entityToRemove != NULL)
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{
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//m_World->RemoveEntity(entityToRemove);
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entityToRemove = NULL;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL)
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{
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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Events::BallFellOffStage e;
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e.entity = entity;
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EventBroker->Publish(e);
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return;
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}
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}
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if (lives != pastLives)
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{
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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pastLives--;
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//m_World->RemoveEntity(entity);
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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@@ -127,7 +185,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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if (entityBrick != NULL && entityBall != NULL)
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{*/
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//std::cout << "We're destroying!" << std::endl;
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m_World->RemoveEntity(entityBrick);
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return true;
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@@ -136,6 +193,44 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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return false;
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}
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bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
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{
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/*std::cout << "Did you get here?" << std::endl;
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EntityID entity = event.entity;
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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std::cout << "How about here?" << std::endl;
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*/
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//m_World->RemoveEntity(event.entity);
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//entityToRemove = event.entity;
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/* m_World->CommitEntity(ent);
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std::cout << "Or here?" << std::endl;
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -7.f);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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std::cout << "Maybe even here?" << std::endl;
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*/
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lives--;
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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