Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.

This commit is contained in:
PlatinumSkink
2015-09-15 12:40:23 +02:00
parent 157fa36f68
commit 88bd96861d
9 changed files with 226 additions and 17 deletions
+97 -2
View File
@@ -10,15 +10,73 @@
void dd::Systems::LevelSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EBall, LevelSystem::BallFellOffStage);
for (int i = 0; i < lives; i++)
{
CreateLife(i);
}
return;
}
void dd::Systems::LevelSystem::Update(double dt) {
void dd::Systems::LevelSystem::CreateLife(int number)
{
/*auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->number = number;
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";
m_World->CommitEntity(life);*/
}
void dd::Systems::LevelSystem::Update(double dt)
{
if (!m_Initialized) {
CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
m_Initialized = true;
}
if (entityToRemove != NULL)
{
//m_World->RemoveEntity(entityToRemove);
entityToRemove = NULL;
}
}
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL)
{
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10)
{
Events::BallFellOffStage e;
e.entity = entity;
EventBroker->Publish(e);
return;
}
}
if (lives != pastLives)
{
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != NULL)
{
if (life->number + 1 == pastLives) {
pastLives--;
//m_World->RemoveEntity(entity);
}
}
}
}
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
@@ -127,7 +185,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
if (entityBrick != NULL && entityBall != NULL)
{*/
//std::cout << "We're destroying!" << std::endl;
m_World->RemoveEntity(entityBrick);
return true;
@@ -136,6 +193,44 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
return false;
}
bool dd::Systems::LevelSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
{
/*std::cout << "Did you get here?" << std::endl;
EntityID entity = event.entity;
//Temporary. Create new ball.
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
std::cout << "How about here?" << std::endl;
*/
//m_World->RemoveEntity(event.entity);
//entityToRemove = event.entity;
/* m_World->CommitEntity(ent);
std::cout << "Or here?" << std::endl;
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -7.f);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
std::cout << "Maybe even here?" << std::endl;
*/
lives--;
return true;
}
void dd::Systems::LevelSystem::EndLevel()
{
Events::StageCleared e;