Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
This commit is contained in:
@@ -24,10 +24,41 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBall, PadSystem::BallFellOffStage);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (replaceBall == true)
|
||||
{
|
||||
replaceBall = false;
|
||||
|
||||
//Temporary. Create new ball.
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
|
||||
m_World->RemoveEntity(entity);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
Events::SetImpulse e;
|
||||
e.Entity = ent;
|
||||
e.Impulse = glm::vec2(0.f, -7.f);
|
||||
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::Update(double dt)
|
||||
{
|
||||
if (ent == 0) {
|
||||
@@ -85,12 +116,16 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
//acceleration.x = -0.01f;
|
||||
left = true;
|
||||
}
|
||||
else if (val = 262)
|
||||
else if (val == 262)
|
||||
{
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
right = true;
|
||||
}
|
||||
else if (val == 82)
|
||||
{
|
||||
replaceBall = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -109,7 +144,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
{
|
||||
left = false;
|
||||
}
|
||||
else if (val = 262)
|
||||
else if (val == 262)
|
||||
{
|
||||
right = false;
|
||||
}
|
||||
@@ -140,12 +175,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
if (whatX > 0)
|
||||
{
|
||||
movementX = movementMultiplier * whatX;
|
||||
std::cout << "Right!" << std::endl;
|
||||
//std::cout << "Right!" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
movementX = movementMultiplier * whatX;
|
||||
std::cout << "Left!" << std::endl;
|
||||
//std::cout << "Left!" << std::endl;
|
||||
}
|
||||
|
||||
//float movementY = 1;
|
||||
@@ -153,7 +188,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
|
||||
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2);
|
||||
|
||||
std::cout << movementX << " " << movementY << std::endl;
|
||||
//std::cout << movementX << " " << movementY << std::endl;
|
||||
|
||||
//Temporary solution. Add a new ball and delete the old one.
|
||||
auto ent = m_World->CreateEntity();
|
||||
@@ -177,6 +212,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::BallFellOffStage(const dd::Events::BallFellOffStage &event)
|
||||
{
|
||||
replaceBall = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
std::string command = event.Command;
|
||||
|
||||
Reference in New Issue
Block a user