Merge remote-tracking branch 'origin/master' into Benchmarking

Conflicts:
	include/Core/Engine.h
	src/game/Game/LevelSystem.cpp
This commit is contained in:
Stiffly
2015-09-24 20:41:53 +02:00
31 changed files with 49541 additions and 188 deletions
+14
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@@ -0,0 +1,14 @@
# Blender MTL File: 'Brick.blend'
# Material Count: 1
newmtl Brick
Ns 17.647059
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.154050 0.039202
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd Brick_d.jpg
map_Bump Brick_n.jpg
map_Ks Brick_s.jpg
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+14
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# Blender MTL File: 'None'
# Material Count: 1
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd Test/Brick_Diffuse.png
map_Bump Test/Brick_Normal.png
map_Ks Test/Brick_Specular.png
+124
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@@ -0,0 +1,124 @@
# Blender v2.75 (sub 0) OBJ File: ''
# www.blender.org
mtllib Halfpipe.mtl
o Cylinder
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vn 0.995200 0.000000 0.098000
vn 0.956900 0.000000 0.290300
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vn 0.773000 0.000000 0.634400
vn 0.634400 0.000000 0.773000
vn 0.471400 0.000000 0.881900
vn 0.098000 0.000000 0.995200
vn 0.290300 0.000000 0.956900
usemtl Material.001
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f 31/30/16 33/34/16 32/31/16
+12
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@@ -0,0 +1,12 @@
# Blender MTL File: 'submarine.blend'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd SubmarineTexture.png
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+26 -30
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@@ -42,8 +42,10 @@
#include "Game/LevelSystem.h"
#include "Game/PadSystem.h"
#include "Game/CBall.h"
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "Game/CBrick.h"
#include "Game/BallSystem.h"
#include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
@@ -63,8 +65,9 @@ public:
m_Renderer = std::make_shared<Renderer>();
m_Renderer->SetFullscreen(false);
m_Renderer->SetResolution(Rectangle(0, 0, 1920, 1080));
m_Renderer->Initialize();
//m_Renderer->SetResolution(Rectangle(0, 0, 1920, 1080));
m_Renderer->SetResolution(Rectangle(0, 0, 675, 1080));
m_Renderer->Initialize();
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
@@ -92,6 +95,10 @@ public:
m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->ComponentFactory.Register<Components::Life>();
m_World->ComponentFactory.Register<Components::PowerUp>();
m_World->ComponentFactory.Register<Components::PowerUpBrick>();
m_World->SystemFactory.Register<Systems::PhysicsSystem>(
[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PhysicsSystem>();
@@ -100,6 +107,8 @@ public:
m_World->AddSystem<Systems::LevelSystem>();
m_World->SystemFactory.Register<Systems::PadSystem>([this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PadSystem>();
m_World->SystemFactory.Register<Systems::BallSystem>([this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::BallSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
@@ -115,15 +124,16 @@ public:
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 10.f;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
@@ -132,11 +142,7 @@ public:
m_World->CommitEntity(ent);
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -7.f);
e.Point = glm::vec2(0.5f, 0.f);
m_EventBroker->Publish(e);
}
//PointLightTest
@@ -152,28 +158,17 @@ public:
{
auto t_halfPipe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
transform->Position = glm::vec3(0.f, 0.f, -15.f);
transform->Scale = glm::vec3(15.f);
transform->Position = glm::vec3(0.f, 0.f, -13.f);
transform->Scale = glm::vec3(5.f);
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
}
//Brick test model
{
auto t_Brick = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
transform->Position = glm::vec3(0.f, 0.f, -12.f);
transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
auto model = m_World->AddComponent<Components::Model>(t_Brick);
model->ModelFile = "Models/Test/Brick/Brick.obj";
}
{
auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
transform->Position = glm::vec3(0.f, 6.f, -10.f);
transform->Scale = glm::vec3(18.f, 0.5f, 1.f);
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
@@ -188,8 +183,8 @@ public:
{
auto leftWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(leftWall);
transform->Position = glm::vec3(-9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
@@ -204,8 +199,8 @@ public:
{
auto rightWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(rightWall);
transform->Position = glm::vec3(9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
transform->Position = glm::vec3(4.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
@@ -223,9 +218,10 @@ public:
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -5.f, -10.f);
ctransform->Scale = glm::vec3(3.2, 0.8, 0.);
ctransform->Scale = glm::vec3(1.6, 0.4, 0.);
auto rectangle = m_World->AddComponent<Components::RectangleShape>(ent);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
auto csprite = m_World->AddComponent<Components::Sprite>(ent);
auto pad = m_World->AddComponent<Components::Pad>(ent);
csprite->SpriteFile = "Textures/Pad.png";
+49
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@@ -0,0 +1,49 @@
#ifndef DAYDREAM_BALLSYSTEM_H
#define DAYDREAM_BALLSYSTEM_H
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/CTransform.h"
#include "Physics/EContact.h"
#include "Game/CBall.h"
#include "Game/CPowerUp.h"
namespace dd {
namespace Systems {
class BallSystem : public System {
public:
BallSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker) { }
~BallSystem();
EventRelay<BallSystem, Events::Contact> m_Contact;
bool Contact(const Events::Contact &event);
void RegisterComponents(ComponentFactory *cf) override;
void Initialize() override;
// Called once per system every tick
void Update(double dt) override;
// Called once for every entity in the world every tick
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
// Called when components are committed to an entity
void OnEntityCommit(EntityID entity) override;
// Called when an entity is removed
void OnEntityRemoved(EntityID entity) override;
private:
};
}
}
#endif
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_CPOWERUPBRICK_H
#define DAYDREAM_CPOWERUPBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct PowerUpBrick : Component
{
};
}
}
#endif //DAYDREAM_CPOWERUPBRICK_H
+1
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@@ -16,6 +16,7 @@ namespace Components
struct Ball : Component
{
int Number = 0;
float Speed = 5.f;
};
}
+1
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@@ -18,6 +18,7 @@ struct Brick : Component
int Points = 10;
int Hits = 1;
int Score = 50;
bool Removed = false;
};
}
+2 -2
View File
@@ -21,8 +21,8 @@ struct Pad : Component
int Points;
float SlowdownModifier = 5.f;
float AccelerationSpeed = 80.f;
float MaxSpeed = 40.f;
float AccelerationSpeed = 40.f;
float MaxSpeed = 20.f;
};
}
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_CPOWERUP_H
#define DAYDREAM_CPOWERUP_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct PowerUp : Component
{
int Type;
};
}
}
#endif //DAYDREAM_CPOWERUP_H
+26
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@@ -0,0 +1,26 @@
//
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_ECREATEPOWERUP_H
#define DAYDREAM_ECREATEPOWERUP_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct CreatePowerUp : Event
{
glm::vec3 Position;
};
}
}
#endif //DAYDREAM_ECREATEPOWERUP_H
+27
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@@ -0,0 +1,27 @@
//
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_EGAMEOVER_H
#define DAYDREAM_EGAMEOVER_H
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace dd
{
namespace Events
{
struct GameOver : Event
{
EntityID Entity;
};
}
}
#endif //DAYDREAM_EGAMEOVER_H
+26
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@@ -0,0 +1,26 @@
//
// Created by Adniklastrator on 2015-09-17.
//
#ifndef DAYDREAM_EMULTIBALL_H
#define DAYDREAM_EMULTIBALL_H
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace dd
{
namespace Events
{
struct MultiBall : Event
{
Components::Transform* padTransform;
};
}
}
#endif //DAYDREAM_EMULTIBALL_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-23.
//
#ifndef DAYDREAM_EPOWERUPTAKEN_H
#define DAYDREAM_EPOWERUPTAKEN_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct PowerUpTaken : Event
{
std::string Name = "Name";
};
}
}
#endif //DAYDREAM_EPOWERUPTAKEN_H
+42 -12
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@@ -7,23 +7,30 @@
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBrick.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Game/CBall.h"
#include "Game/CLife.h"
#include "Game/CPowerUp.h"
#include "Game/EStageCleared.h"
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
#include "Game/EScoreEvent.h"
#include "Game/EMultiBall.h"
#include "Game/EGameOver.h"
#include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h"
#include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/ESetImpulse.h"
#include "Physics/EContact.h"
#include "Sound/CCollisionSound.h"
#include "Game/PadSystem.h"
#include <fstream>
#include <iostream>
#include <intrin.h>
@@ -54,11 +61,11 @@ public:
void Initialize() override;
void CreateBasicLevel(int, int, glm::vec2, int);
void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLife(int);
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
void LoadLevel(char[20]);
void CreateBrick(int, int, glm::vec2, int, int);
void CreateBrick(int, int, glm::vec2, float, int);
void ProcessCollision();
void OnEntityRemoved(EntityID entity);
@@ -68,12 +75,18 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool Restarting() const { return m_Restarting; }
void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
bool Initialized() const { return m_Initialized; }
void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
int& MultiBalls() { return m_MultiBalls; }
void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
int& PowerUps() { return m_PowerUps; }
void SetPowerUps(const int& powerUps) { m_PowerUps = powerUps; }
int& Score() { return m_Score; }
void SetScore(const int& score) { m_Score = score; }
int& NumberOfBricks() { return m_NumberOfBricks; }
@@ -82,30 +95,47 @@ public:
void SetRows(const int& rows) { m_Rows = rows; }
int& Lines() { return m_Lines; }
void SetLines(const int& lines) { m_Lines = lines; }
int& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
float& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const float& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
float& EdgeX() { return m_EdgeX; }
void SetEdgeX(const float& edgeX) { m_EdgeX = edgeX; }
float& EdgeY() { return m_EdgeY; }
void SetEdgeY(const float& edgeY) { m_EdgeY = edgeY; }
private:
bool m_Restarting = false;
bool m_Initialized = false;
int m_Lives = 3;
int m_PastLives = 3;
int m_MultiBalls = 0;
int m_PowerUps = 0;
int m_Score = 0;
int m_NumberOfBricks;
int m_Rows = 7;
int m_Lines = 8;
int m_SpaceToEdge = 0;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(2, 0.5);
int m_Rows = 6;
int m_Lines = 7;
float m_SpaceToEdge = 0.25f;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
float m_EdgeX = 3.2f;
float m_EdgeY = 5.2f;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
bool ScoreEvent(const dd::Events::ScoreEvent &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnScoreEvent(const dd::Events::ScoreEvent &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
};
}
+19 -5
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@@ -21,8 +21,12 @@
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBall.h"
#include "Game/CPad.h"
#include "Game/CPowerUp.h"
#include "Game/EResetBall.h"
#include "CPad.h"
#include "Game/EMultiBall.h"
#include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h"
namespace dd
@@ -41,6 +45,8 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID CreateBall();
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
@@ -52,29 +58,37 @@ public:
void SetRight(const bool& right) { m_Right = right; }
bool ReplaceBall() const { return m_ReplaceBall; }
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
bool MultiBall() const { return m_MultiBall; }
void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(const Components::Pad* pad) { m_Pad = pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false, m_Right = false, m_ReplaceBall = false;
bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
Components::Transform* m_Transform;
Components::Pad* m_Pad;
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event);
bool ResetBall(const dd::Events::ResetBall &event);
bool OnContactPowerUp(const dd::Events::Contact &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
+2 -1
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@@ -19,7 +19,8 @@ struct Contact : Event
{
EntityID Entity1;
EntityID Entity2;
glm::vec2 ContactPoint;
glm::vec2 Normal;
glm::vec2 SignificantNormal;
};
}
+35 -7
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@@ -14,6 +14,7 @@
#include "Physics/ESetImpulse.h"
#include "Physics/CCircleShape.h"
#include "Core/EventBroker.h"
#include "Game/CPad.h"
namespace dd
@@ -22,7 +23,6 @@ namespace dd
namespace Systems
{
//KOLLA http://box2d.org/manual.pdf p52 Pre-Solve Event
class PhysicsSystem : public System
{
@@ -65,6 +65,16 @@ private:
void CreateBody(EntityID entity);
struct Impulse
{
b2Body* Body;
b2Vec2 Impulse;
b2Vec2 Point;
};
std::list<Impulse> m_Impulses;
class ContactListener : public b2ContactListener
{
public:
@@ -73,22 +83,40 @@ private:
void BeginContact(b2Contact* contact)
{
b2Vec2 contactPoint = contact->GetManifold()->localPoint;
b2WorldManifold worldManifold;
contact->GetWorldManifold(&worldManifold);
Events::Contact e;
e.ContactPoint = glm::vec2(contactPoint.x, contactPoint.y);
e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
m_PhysicsSystem->EventBroker->Publish(e);
}
void EndContact(b2Contact* contact)
{ /* handle end event */ }
{
}
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
{ /* handle pre-solve event */ }
{
EntityID entityA = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
EntityID entityB = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
auto physicsComponentA = m_PhysicsSystem->m_World->GetComponent<Components::Physics>(entityA);
auto physicsComponentB = m_PhysicsSystem->m_World->GetComponent<Components::Physics>(entityB);
if (physicsComponentA != nullptr || physicsComponentB != nullptr) {
// Turn of collisions
contact->SetEnabled(false);
}
}
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
{ /* handle post-solve event */ }
{
}
private:
PhysicsSystem* m_PhysicsSystem;
+1 -1
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@@ -87,7 +87,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game}
${SOURCE_FILES_Sound})
${SOURCE_FILES_Sound} ../../include/Game/EGameOver.h ../../include/Game/Bricks/CPowerUpBrick.h ../../include/Game/CPowerUp.h ../../include/Game/ECreatePowerUp.h ../../include/Game/EPowerUpTaken.h)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
+99
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@@ -0,0 +1,99 @@
#include "PrecompiledHeader.h"
#include "Game/BallSystem.h"
dd::Systems::BallSystem::~BallSystem() {
}
void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
{
}
void dd::Systems::BallSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_Contact, BallSystem::Contact);
}
void dd::Systems::BallSystem::Update(double dt)
{
}
void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
if (ballComponent != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
}
}
void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
{
}
void dd::Systems::BallSystem::OnEntityRemoved(EntityID entity)
{
}
bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
{
Components::PowerUp* power1 = m_World->GetComponent<Components::PowerUp>(event.Entity1);
Components::PowerUp* power2 = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (power1 != nullptr || power2 != nullptr) {
return false;
}
Components::Ball* ballComponent1 = m_World->GetComponent<Components::Ball>(event.Entity1);
Components::Ball* ballComponent2 = m_World->GetComponent<Components::Ball>(event.Entity2);
Components::Ball* ballComponent;
if (ballComponent1 != nullptr && ballComponent2 != nullptr) {
return false;
}
//Which is the ball?
EntityID ballEntity, otherEntitiy;
if (ballComponent1 != nullptr) {
ballEntity = event.Entity1;
otherEntitiy = event.Entity2;
ballComponent = ballComponent1;
}
else if (ballComponent2 != nullptr) {
ballEntity = event.Entity2;
otherEntitiy = event.Entity1;
ballComponent = ballComponent2;
}
else {
return false;
//TODO: Add support for power-up collisions
}
auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
float x = ballTransform->Position.x - padTransform->Position.x;
float movementMultiplier = 5.0f;
float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed;
}
else {
glm::vec2 reflectedVelocity = glm::reflect(ballVelocity, event.Normal);
ballTransform->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
return true;
}
+197 -44
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@@ -10,8 +10,12 @@
void dd::Systems::LevelSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::OnLifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
@@ -24,8 +28,8 @@ void dd::Systems::LevelSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
@@ -33,8 +37,6 @@ void dd::Systems::LevelSystem::CreateLife(int number)
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";*/
m_World->CommitEntity(life);
}
@@ -45,41 +47,111 @@ void dd::Systems::LevelSystem::Update(double dt)
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
m_Initialized = true;
}
if (Lives() < 0)
{
SetLives(3);
Events::GameOver e;
EventBroker->Publish(e);
}
}
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) {
if (ball != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10) {
if (Lives() == PastLives()) {
if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2;
} else {
transformBall->Velocity.y = -2;
}
}
if (transformBall->Position.y < -EdgeY() - 4) {
if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
} else if (Lives() == PastLives()) {
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
e.Entity = entity;
EventBroker->Publish(e);
Events::ResetBall be;
EventBroker->Publish(be);
return;
}
} else if (transformBall->Position.x > EdgeX()) {
if (transformBall->Velocity.x > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.x < -EdgeX()) {
if (transformBall->Velocity.x < 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.y > EdgeY()) {
if (transformBall->Velocity.y > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
}
}
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != NULL) {
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveComponent<Components::Life>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
if (NumberOfBricks() <= 0) {
/*SetRestarting(true);
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::ResetBall e;
EventBroker->Publish(e);
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::StageCleared ec;
EventBroker->Publish(ec);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
} else {
if (ball != nullptr && MultiBalls() > 0) {
SetMultiBalls(MultiBalls() - 1);
m_World->RemoveComponent<Components::Ball>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveComponent<Components::CircleShape>(entity);
m_World->RemoveComponent<Components::Physics>(entity);
m_World->RemoveEntity(entity);
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
} else {
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
if (powerUp != nullptr) {
SetPowerUps(PowerUps() - 1);
m_World->RemoveComponent<Components::PowerUp>(entity);
m_World->RemoveComponent<Components::Transform>(entity);
m_World->RemoveEntity(entity);
}
}
}*/
}
}
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{
int num = 0;
SetNumberOfBricks(rows * lines);
std::cout << "You're only doing this once, right?" << std::endl;
int num = 0;
for (int i = 0; i < rows; i++) {
num++;
for (int j = 0; j < Lines(); j++) {
@@ -89,10 +161,12 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
num = 0;
}
SetNumberOfBricks(rows * lines);
SetRestarting(false);
return;
}
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, int spaceToEdge, int num)
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num)
{
auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
@@ -106,10 +180,13 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
fileName.append(".png");
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj";
float x = spaceToEdge + line * spacesBetweenBricks.x;
float y = spaceToEdge + row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(1.6, 0.35, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}
float x = line * spacesBetweenBricks.x;
float y = row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
cBrick->Score = 10 * num;
//sound
@@ -128,59 +205,135 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != NULL) {
numberOfBricks--;
if (numberOfBricks < 1) {
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
/*if (numberOfBricks < 1) {
EndLevel();
}
}*/
}*/
}
return;
}
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
{
EntityID entityBrick = event.Entity1;
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == NULL) {
EntityID entityBrick;
EntityID entityBall;
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
if (brick != nullptr) {
entityBrick = event.Entity1;
} else {
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
if (brick != nullptr) {
entityBrick = event.Entity2;
} else {
return false;
}
}
if (ball != nullptr) {
entityBall = event.Entity2;
} else {
ball = m_World->GetComponent<Components::Ball>(event.Entity1);
if (ball != nullptr) {
entityBall = event.Entity1;
} else {
return false;
}
}
brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == nullptr) {
return false;
}
EntityID entityBall = event.Entity2;
m_World->RemoveEntity(entityBrick);
SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() == 0) {
Events::ScoreEvent es;
es.Score = 500;
EventBroker->Publish(es);
Events::ResetBall e;
auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
if (power != nullptr) {
Events::CreatePowerUp e;
auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
e.Position = transform->Position;
EventBroker->Publish(e);
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
}
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
//std::cout << "Score: " << Score() << std::endl;
if (ball != nullptr && Restarting() == false) {
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
m_World->RemoveComponent<Components::Brick>(entityBrick);
m_World->RemoveComponent<Components::Transform>(entityBrick);
m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
m_World->RemoveComponent<Components::Physics>(entityBrick);
m_World->RemoveEntity(entityBrick);
SetNumberOfBricks(NumberOfBricks() - 1);
if (NumberOfBricks() <= 0) {
SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Score: " << Score() << std::endl;
}
return true;
}
bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
SetLives(Lives() - 1);
return true;
}
bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
{
SetScore(Score() += event.Score);
return true;
}
bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
{
SetMultiBalls(MultiBalls()+2);
}
bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
{
SetPowerUps(PowerUps() + 1);
auto powerUp = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
auto model = m_World->AddComponent<Components::Model>(powerUp);
std::shared_ptr<Components::CircleShape> cRec = m_World->AddComponent<Components::CircleShape>(powerUp);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(powerUp);
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
cPhys->Static = false;
transform->Position = event.Position;
transform->Scale = glm::vec3(0.2, 0.2, 0.2);
transform->Velocity = glm::vec3(0, -4, 0);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
m_World->CommitEntity(powerUp);
return true;
}
bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &event)
{
SetPowerUps(PowerUps() - 1);
return true;
}
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
return true;
}
void dd::Systems::LevelSystem::EndLevel()
{
Events::StageCleared e;
+139 -72
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@@ -22,56 +22,25 @@ void dd::Systems::PadSystem::Initialize()
l.Command = "left";
EventBroker->Publish(l);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
return;
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
}
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) {
if (ball != nullptr) {
if (ReplaceBall() == true) {
SetReplaceBall(false);
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(20, 20, -10);
//Temporary. Create new ball.
/*auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;*/
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->RemoveEntity(entity);
m_World->CommitEntity(ent);
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -7.f);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
}
}
}
@@ -100,16 +69,14 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
transform->Velocity += acceleration * (float)dt;
transform->Velocity += acceleration * (float)dt;
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
if (Left()) {
acceleration.x = -pad->AccelerationSpeed;
}
else if (Right()) {
} else if (Right()) {
acceleration.x = pad->AccelerationSpeed;
}
else {
} else {
acceleration.x = 0.f;
}
@@ -117,9 +84,38 @@ void dd::Systems::PadSystem::Update(double dt)
SetPad(pad);
SetAcceleration(acceleration);
if (MultiBall() == true) {
SetMultiBall(false);
Events::MultiBall e;
e.padTransform = transform;
EventBroker->Publish(e);
}
return;
}
EntityID dd::Systems::PadSystem::CreateBall()
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
cball->Speed = 10;
m_World->CommitEntity(ent);
return ent;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
int val = event.KeyCode;
@@ -137,6 +133,10 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
SetRight(true);
} else if (val == GLFW_KEY_R) {
SetReplaceBall(true);
} else if (val == GLFW_KEY_M) {
SetMultiBall(true);
} else if (val == GLFW_KEY_D) {
return false;
}
return true;
}
@@ -158,6 +158,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{
/*
EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL) {
@@ -171,10 +172,10 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
float movementMultiplier = 4.f;
float movementMultiplier = 0.5f;
float whatX = transformBall->Position.x - transformPad->Position.x;
float movementX;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
if (whatX > 0) {
movementX = movementMultiplier * whatX;
//std::cout << "Right!" << std::endl;
@@ -183,42 +184,108 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
//std::cout << "Left!" << std::endl;
}
//float movementY = 1;
// std::cout << movementX << " " << movementY << std::endl;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
//std::cout << movementX << " " << movementY << std::endl;
//Temporary solution. Add a new ball and delete the old one.
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
float len = glm::length<float>(transformBall->Velocity);
m_World->RemoveEntity(entityBall);
m_World->CommitEntity(ent);
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(movementX, movementY);
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
EventBroker->Publish(e);
transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
*/
}
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
{
EntityID entityPower;
EntityID entityPad;
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity1;
} else {
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity2;
}
}
if (pad != nullptr) {
entityPad = event.Entity2;
} else {
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
if (pad != nullptr) {
entityPad = event.Entity1;
}
}
if (entityPower == NULL || entityPad == NULL) {
return false;
}
pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == nullptr) {
return false;
}
m_World->RemoveComponent<Components::PowerUp>(entityPower);
m_World->RemoveComponent<Components::CircleShape>(entityPower);
m_World->RemoveComponent<Components::Physics>(entityPower);
m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep;
ep.Name = "Something";
EventBroker->Publish(ep);
Events::MultiBall e;
auto transform = m_World->GetComponent<Components::Transform>(entityPad);
e.padTransform = transform;
EventBroker->Publish(e);
return true;
}
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
{
SetReplaceBall(true);
return true;
}
bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
{
auto ent1 = CreateBall();
auto ent2 = CreateBall();
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
if (x1 < -3.1) {
x1 = 3;
}
if (x2 > 3.1) {
x2 = -3;
}
transform1->Position = glm::vec3(x1, -5.5, -10);
transform2->Position = glm::vec3(x2, -5.5, -10);
transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
return true;
}
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
auto entity = CreateBall();
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{
std::string command = event.Command;
+24 -14
View File
@@ -37,7 +37,13 @@ bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
point.x = event.Point.x;
point.y = event.Point.y;
body->ApplyLinearImpulse(impulse, point, true);
Impulse i;
i.Body = body;
i.Impulse = impulse;
i.Point = point;
m_Impulses.push_back(i);
return true;
}
@@ -57,8 +63,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
continue;
}
if (m_World->GetEntityParent(entity) == 0) {
if (m_World->GetEntityParent(entity) == 0) { //TODO: Make this work with childs too
b2Vec2 position;
position.x = transformComponent->Position.x;
position.y = transformComponent->Position.y;
@@ -66,10 +71,17 @@ void dd::Systems::PhysicsSystem::Update(double dt)
float angle = -glm::eulerAngles(transformComponent->Orientation).z;
body->SetTransform(position, angle);
body->SetLinearVelocity(b2Vec2(transformComponent->Velocity.x, transformComponent->Velocity.y));
}
}
for (auto i : m_Impulses) {
i.Body->ApplyLinearImpulse(i.Impulse, i.Point, true);
}
m_Impulses.clear();
m_Accumulator += dt;
@@ -80,13 +92,6 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
for (auto i : m_EntitiesToBodies) {
EntityID entity = i.first;
b2Body* body = i.second;
@@ -99,7 +104,6 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (! transformComponent)
continue;
if (m_World->GetEntityParent(entity) == 0) {
b2Vec2 position = body->GetPosition();
transformComponent->Position.x = position.x;
@@ -107,8 +111,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
float angle = body->GetAngle();
//TODO: CHECK IF THIS IS CORRECT
transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
b2Vec2 velocity = body->GetLinearVelocity();
transformComponent->Velocity.x = velocity.x;
transformComponent->Velocity.y = velocity.y;
}
}
}
@@ -169,6 +178,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
bodyDef.type = b2_staticBody;
} else {
bodyDef.type = b2_dynamicBody;
}
@@ -205,7 +215,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
fixtureDef.shape = pShape;
fixtureDef.density = 1.f;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.3f;
fixtureDef.friction = 0.0f;
body->CreateFixture(&fixtureDef);
}