Partycles.
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@@ -13,6 +13,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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std::random_device rd;
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gen = std::mt19937(rd());
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m_DestructionListener = new DestructionListener(this);
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m_ContactListener = new ContactListener(this);
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m_Gravity = b2Vec2(0.f, -9.82f);
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@@ -24,6 +25,8 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_Accumulator = 0.f;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
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m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
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InitializeWater();
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@@ -198,7 +201,7 @@ void dd::Systems::PhysicsSystem::Update(double dt) {
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}
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(position.x, position.y, -10);
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transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
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}
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}
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@@ -209,7 +212,28 @@ void dd::Systems::PhysicsSystem::Update(double dt) {
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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if (particle && !pTemplate) {
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particle->LifeTime -= dt;
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if (particle->LifeTime <= 0) {
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for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
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b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
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std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
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std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
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iter1 = m_EntitiesToParticleHandle[i].find(entity);
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iter2 = m_ParticleHandleToEntities[i].find(handle);
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if (iter1 != m_EntitiesToParticleHandle[i].end()) {
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m_EntitiesToParticleHandle[i].erase(iter1);
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}
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if (iter2 != m_ParticleHandleToEntities[i].end()) {
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m_ParticleHandleToEntities[i].erase(iter2);
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}
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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@@ -370,11 +394,12 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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{
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//TODO: ParticleEmitters system are more than one? Wtf?
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int pSizeTest = 0;
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for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
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auto e = m_ParticleEmitters.ParticleEmitter[i];
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auto pt = m_ParticleEmitters.ParticleTemplate[i];
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auto ps = m_ParticleEmitters.ParticleSystem[i];
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pSizeTest += ps->GetParticleCount();
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
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@@ -397,35 +422,47 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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emitter->NumberOfTicks--;
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emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
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auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
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b2ParticleDef particleDef;
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particleDef.flags = particleTemplate->Flags;
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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particleDef.lifetime = particleTemplate->LifeTime;
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float eAngle = emitter->EmittingAngle;
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float halfSpread = emitter->Spread / 2;
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for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
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LOG_INFO("Creating particle #%i", j);
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particleDef.flags = particleTemplate->Flags;
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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particleDef.lifetime = particleTemplate->LifeTime;
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float eAngle = emitter->EmittingAngle;
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float halfSpread = emitter->Spread / 2;
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std::uniform_real_distribution<float> dis(eAngle-halfSpread, eAngle+halfSpread);
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float pAngle = dis(gen);
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LOG_INFO("Radian angle: %f", pAngle);
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
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glm::vec2 vel = unitVec * emitter->Speed;
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particleDef.velocity = b2Vec2(vel.x, vel.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
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std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
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float pAngle = dis(gen);
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
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glm::vec2 vel = unitVec * emitter->Speed;
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particleDef.velocity = b2Vec2(vel.x, vel.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
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auto particle = m_World->CloneEntity(pt, 0);
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m_World->RemoveComponent<Components::Template>(particle);
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auto transform = m_World->GetComponent<Components::Transform>(particle);
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transform->Scale = glm::vec3 (particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
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auto particle = m_World->CloneEntity(pt, 0);
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m_World->RemoveComponent<Components::Template>(particle);
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auto transform2 = m_World->GetComponent<Components::Transform>(particle);
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std::uniform_real_distribution<float> dist(0, 1);
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float zDistribution = dist(gen);
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transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
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transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
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auto b2Particle = ps->CreateParticle(particleDef);
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auto b2Particle = ps->CreateParticle(particleDef);
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auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
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m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
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m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
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auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
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m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
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m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
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}
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}
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int stp = 0;
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for (auto ts : m_EntitiesToParticleHandle)
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{
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stp += ts.size();
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}
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LOG_INFO("Particles in list: %i", stp);
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LOG_INFO("Particles: %i", pSizeTest);
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}
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void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
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@@ -443,7 +480,7 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
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auto particleTemplate = m_World->GetComponent<Components::Template>(c);
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if (!p) {
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continue;
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LOG_WARNING("--ParticleEmitter's Child is not a particle.");
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LOG_WARNING("ParticleEmitter's Child is not a particle.");
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}
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if(!particleTemplate) {
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LOG_ERROR("ParticleEmitter's particleChild is not a template.");
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@@ -476,6 +513,7 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
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m_ParticleSystemDef.maxCount = maxCount;
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m_ParticleSystemDef.radius = radius;
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m_ParticleSystemDef.gravityScale = gravityScale;
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m_ParticleSystemDef.destroyByAge = true;
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return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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