Angle and spread on particle system. Need to make them not collide.

This commit is contained in:
Stiffly
2015-10-06 13:38:40 +02:00
parent 773c6665bd
commit ca810743b2
4 changed files with 38 additions and 10 deletions
+11 -7
View File
@@ -137,6 +137,7 @@ public:
//OctoBall
/*
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
@@ -158,7 +159,7 @@ public:
plight->Radius = 2.f;
m_World->CommitEntity(ent);
}
}*/
//PointLightTest
{
@@ -224,10 +225,13 @@ public:
auto transform = m_World->AddComponent<Components::Transform>(Pe);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
transform->Position = glm::vec3(0.f, -5.f, -10.f);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
particleEmitter->GravityScale = 0.0f;
particleEmitter->SpawnRate = 1.0f;
particleEmitter->NumberOfTicks = 3.f;
particleEmitter->SpawnRate = 0.1f;
particleEmitter->NumberOfTicks = 1000;
particleEmitter->Speed = 2.f;
particleEmitter->Spread = glm::pi<float>()/2;
particleEmitter->EmittingAngle = glm::pi<float>();
{
auto Pt = m_World->CreateEntity(Pe);
@@ -236,11 +240,11 @@ public:
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
PtTransform->Position = transform->Position;
PtSprite->SpriteFile = "Textures/Test/Water.png";
PtParticle->LifeTime = 5.f;
PtParticle->Flags = ParticleFlags::Type::powderParticle;
PtParticle->Flags = ParticleFlags::Type::staticPressureParticle;
}
m_World->CommitEntity(Pe);
}
@@ -368,7 +372,7 @@ public:
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, -3.5f, -10.f);
ctransform->Position = glm::vec3(0.f, -13.5f, -10.f);
ctransform->Scale = glm::vec3(1.0f, 1.0f, 1.f);
auto rectangle = m_World->AddComponent<Components::RectangleShape>(ent);
auto physics = m_World->AddComponent<Components::Physics>(ent);
+4 -1
View File
@@ -11,9 +11,12 @@ struct ParticleEmitter : public Component
{
int NumberOfTicks = 10.f;
float InitialSpeed = 1.f;
double SpawnRate = 1.f;
double SpawnRate = 1;
double TimeSinceLastSpawn = 0;
int MaxCount = 0;
float EmittingAngle = 0.f;
float Spread = 0.f;
float Speed = 2.f;
//ParticleSystem variables
float GravityScale = 1.0f;
+5
View File
@@ -2,6 +2,9 @@
#define DAYDREAM_PHYSICSSYSTEM_H
#include <unordered_map>
#include <random>
#include <glm/gtc/quaternion.hpp>
#include "Core/System.h"
#include "Core/World.h"
@@ -65,6 +68,8 @@ private:
int m_VelocityIterations, m_PositionIterations;
std::mt19937 gen;
std::unordered_map<EntityID, b2Body*> m_EntitiesToBodies;
std::unordered_map<b2Body*, EntityID> m_BodiesToEntities;
+18 -2
View File
@@ -10,6 +10,9 @@ void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
void dd::Systems::PhysicsSystem::Initialize()
{
std::random_device rd;
gen = std::mt19937(rd());
m_ContactListener = new ContactListener(this);
m_Gravity = b2Vec2(0.f, -9.82f);
@@ -24,6 +27,8 @@ void dd::Systems::PhysicsSystem::Initialize()
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
}
@@ -382,7 +387,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
LOG_INFO("ParticleTemplate Component is nil.");
continue;
}
auto TempTransform = m_World->GetComponent<Components::Transform>(e);
TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
@@ -396,7 +402,15 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
particleDef.velocity = b2Vec2(templateTransform->Velocity.x, templateTransform->Velocity.y);
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
std::uniform_real_distribution<float> dis(eAngle-halfSpread, eAngle+halfSpread);
float pAngle = dis(gen);
LOG_INFO("Radian angle: %f", pAngle);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed;
particleDef.velocity = b2Vec2(vel.x, vel.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
@@ -405,7 +419,9 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
auto transform = m_World->GetComponent<Components::Transform>(particle);
transform->Scale = glm::vec3 (particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));