Partycles.
This commit is contained in:
+2
-1
@@ -53,7 +53,8 @@ public:
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/// Register a destruction listener. The listener is owned by you and must
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/// Register a destruction listener. The listener is owned by you and must
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/// remain in scope.
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/// remain in scope.
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void SetDestructionListener(b2DestructionListener* listener);
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void
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SetDestructionListener(b2DestructionListener* listener);
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/// Register a contact filter to provide specific control over collision.
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/// Register a contact filter to provide specific control over collision.
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/// Otherwise the default filter is used (b2_defaultFilter). The listener is
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/// Otherwise the default filter is used (b2_defaultFilter). The listener is
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+1
-1
@@ -654,7 +654,7 @@ int32 b2ParticleSystem::CreateParticle(const b2ParticleDef& def)
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// If the oldest particle should be destroyed...
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// If the oldest particle should be destroyed...
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if (m_def.destroyByAge)
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if (m_def.destroyByAge)
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{
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{
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DestroyOldestParticle(0, false);
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DestroyOldestParticle(0, true);
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// Need to destroy this particle *now* so that it's possible to
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// Need to destroy this particle *now* so that it's possible to
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// create a new particle.
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// create a new particle.
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SolveZombie();
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SolveZombie();
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+2
-2
@@ -299,7 +299,7 @@ public:
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/// b2World::Step()).
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/// b2World::Step()).
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void DestroyParticle(int32 index)
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void DestroyParticle(int32 index)
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{
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{
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DestroyParticle(index, false);
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DestroyParticle(index, true);
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}
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}
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/// Destroy a particle.
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/// Destroy a particle.
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@@ -330,7 +330,7 @@ public:
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/// @return Number of particles destroyed.
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/// @return Number of particles destroyed.
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int32 DestroyParticlesInShape(const b2Shape& shape, const b2Transform& xf)
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int32 DestroyParticlesInShape(const b2Shape& shape, const b2Transform& xf)
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{
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{
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return DestroyParticlesInShape(shape, xf, false);
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return DestroyParticlesInShape(shape, xf, true);
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}
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}
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/// Destroy particles inside a shape.
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/// Destroy particles inside a shape.
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+5
-16
@@ -227,9 +227,10 @@ public:
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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particleEmitter->GravityScale = 0.0f;
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particleEmitter->GravityScale = 0.0f;
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particleEmitter->SpawnRate = 0.1f;
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particleEmitter->SpawnRate = 1.1f;
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particleEmitter->NumberOfTicks = 1000;
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particleEmitter->NumberOfTicks = 1000;
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particleEmitter->Speed = 2.f;
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particleEmitter->Speed = 2.f;
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particleEmitter->ParticlesPerTick = 5;
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particleEmitter->Spread = glm::pi<float>()/2;
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particleEmitter->Spread = glm::pi<float>()/2;
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particleEmitter->EmittingAngle = glm::pi<float>();
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particleEmitter->EmittingAngle = glm::pi<float>();
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@@ -242,25 +243,13 @@ public:
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//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
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//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
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PtTransform->Position = transform->Position;
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PtTransform->Position = transform->Position;
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PtSprite->SpriteFile = "Textures/Test/Water.png";
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PtSprite->SpriteFile = "Textures/Background.png";
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PtParticle->LifeTime = 5.f;
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PtParticle->LifeTime = 1.f;
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PtParticle->Flags = ParticleFlags::Type::staticPressureParticle;
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PtParticle->Flags = ParticleFlags::Type::powderParticle | ParticleFlags::Type::particleContactFilterParticle | ParticleFlags::Type::fixtureContactFilterParticle;
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}
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}
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m_World->CommitEntity(Pe);
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m_World->CommitEntity(Pe);
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}
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}
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{
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auto Pt = m_World->CreateEntity();
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auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
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auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
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auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
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PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
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PtTransform->Position = glm::vec3(0.f, 0.f, -10.f);
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PtSprite->SpriteFile = "Textures/Ball.png";
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//PtModel->ModelFile = "Models/Brick/Brick.obj";
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}
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//TODO: Why does the ball not collide with these bricks?
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//TODO: Why does the ball not collide with these bricks?
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//BottomBox
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//BottomBox
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{
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{
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@@ -12,6 +12,7 @@ struct ParticleEmitter : public Component
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int NumberOfTicks = 10.f;
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int NumberOfTicks = 10.f;
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float InitialSpeed = 1.f;
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float InitialSpeed = 1.f;
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double SpawnRate = 1;
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double SpawnRate = 1;
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int ParticlesPerTick = 1;
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double TimeSinceLastSpawn = 0;
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double TimeSinceLastSpawn = 0;
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int MaxCount = 0;
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int MaxCount = 0;
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float EmittingAngle = 0.f;
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float EmittingAngle = 0.f;
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@@ -36,6 +36,7 @@ namespace Systems
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class PhysicsSystem : public System
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class PhysicsSystem : public System
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{
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{
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friend class ContractListener;
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friend class ContractListener;
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friend class DestructionListener;
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public:
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public:
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PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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@@ -108,7 +109,36 @@ private:
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};
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};
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std::list<Impulse> m_Impulses;
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std::list<Impulse> m_Impulses;
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class DestructionListener : public b2DestructionListener
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{
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public:
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DestructionListener(PhysicsSystem* physicsSystem)
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: m_PhysicsSystem(physicsSystem) { }
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void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
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void SayGoodbye(b2Fixture*) {LOG_INFO("Fixture körs");};
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void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
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{
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LOG_INFO("Particle ded");
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b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index);
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for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) {
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if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) {
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std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle);
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if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) {
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EntityID id = it->second;
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m_PhysicsSystem->m_World->RemoveEntity(id);
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m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it);
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LOG_INFO("Removing from list");
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}
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}
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}
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}
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private:
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PhysicsSystem* m_PhysicsSystem;
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};
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class ContactListener : public b2ContactListener
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class ContactListener : public b2ContactListener
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{
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{
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@@ -130,6 +160,7 @@ private:
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m_PhysicsSystem->EventBroker->Publish(e);
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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}
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void EndContact(b2Contact* contact)
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void EndContact(b2Contact* contact)
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{
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{
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@@ -149,7 +180,6 @@ private:
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}
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}
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}
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}
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}
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}
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void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
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void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
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{
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{
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@@ -160,6 +190,25 @@ private:
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PhysicsSystem* m_PhysicsSystem;
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PhysicsSystem* m_PhysicsSystem;
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};
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};
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class ParticleContactDisabler : public b2ContactFilter
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{
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public:
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ParticleContactDisabler() { };
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//Particles to particles
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virtual bool ShouldCollide(b2ParticleSystem *particleSystem, int32 particleIndexA, int32 particleIndexB)
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{
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return false;
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}
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virtual bool ShouldCollide(b2Fixture* fixture, b2ParticleSystem* particleSystem, int32 particleIndex)
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{
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return false;
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}
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};
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DestructionListener* m_DestructionListener;
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ParticleContactDisabler m_ParticleContactDisabler;
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ContactListener* m_ContactListener;
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ContactListener* m_ContactListener;
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};
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};
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@@ -358,12 +358,10 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
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{
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{
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// Forward-render semi-transparent objects on top of the current framebuffer
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// Forward-render semi-transparent objects on top of the current framebuffer
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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//glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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glBindFramebuffer(GL_FRAMEBUFFER, m_FbDeferred3);
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glBindFramebuffer(GL_FRAMEBUFFER, m_FbDeferred3);
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// glClearColor(1, 0.9, 0.8f, 1);
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// glClearColor(1, 0.9, 0.8f, 1);
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@@ -444,7 +442,6 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
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glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
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glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
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glUniform4fv(glGetUniformLocation(shaderProgramHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
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glUniform4fv(glGetUniformLocation(shaderProgramHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, spriteJob->DiffuseTexture);
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glBindTexture(GL_TEXTURE_2D, spriteJob->DiffuseTexture);
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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@@ -13,6 +13,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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std::random_device rd;
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std::random_device rd;
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gen = std::mt19937(rd());
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gen = std::mt19937(rd());
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m_DestructionListener = new DestructionListener(this);
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m_ContactListener = new ContactListener(this);
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m_ContactListener = new ContactListener(this);
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m_Gravity = b2Vec2(0.f, -9.82f);
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m_Gravity = b2Vec2(0.f, -9.82f);
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@@ -24,6 +25,8 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_Accumulator = 0.f;
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m_Accumulator = 0.f;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
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m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
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InitializeWater();
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InitializeWater();
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@@ -198,7 +201,7 @@ void dd::Systems::PhysicsSystem::Update(double dt) {
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}
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}
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(position.x, position.y, -10);
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transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
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}
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}
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}
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}
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@@ -209,7 +212,28 @@ void dd::Systems::PhysicsSystem::Update(double dt) {
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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{
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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if (particle && !pTemplate) {
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particle->LifeTime -= dt;
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if (particle->LifeTime <= 0) {
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for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
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b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
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std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
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std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
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iter1 = m_EntitiesToParticleHandle[i].find(entity);
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iter2 = m_ParticleHandleToEntities[i].find(handle);
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if (iter1 != m_EntitiesToParticleHandle[i].end()) {
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m_EntitiesToParticleHandle[i].erase(iter1);
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}
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if (iter2 != m_ParticleHandleToEntities[i].end()) {
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m_ParticleHandleToEntities[i].erase(iter2);
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}
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m_World->RemoveEntity(entity);
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}
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|
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}
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}
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}
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}
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|
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void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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@@ -370,11 +394,12 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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|
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void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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{
|
{
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//TODO: ParticleEmitters system are more than one? Wtf?
|
int pSizeTest = 0;
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for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
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for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
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auto e = m_ParticleEmitters.ParticleEmitter[i];
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auto e = m_ParticleEmitters.ParticleEmitter[i];
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auto pt = m_ParticleEmitters.ParticleTemplate[i];
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auto pt = m_ParticleEmitters.ParticleTemplate[i];
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auto ps = m_ParticleEmitters.ParticleSystem[i];
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auto ps = m_ParticleEmitters.ParticleSystem[i];
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pSizeTest += ps->GetParticleCount();
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|
|
||||||
|
|
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
|
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@@ -397,35 +422,47 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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emitter->NumberOfTicks--;
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emitter->NumberOfTicks--;
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emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
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emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
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auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
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auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
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|
|
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b2ParticleDef particleDef;
|
b2ParticleDef particleDef;
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particleDef.flags = particleTemplate->Flags;
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for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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LOG_INFO("Creating particle #%i", j);
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particleDef.lifetime = particleTemplate->LifeTime;
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particleDef.flags = particleTemplate->Flags;
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float eAngle = emitter->EmittingAngle;
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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float halfSpread = emitter->Spread / 2;
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particleDef.lifetime = particleTemplate->LifeTime;
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float eAngle = emitter->EmittingAngle;
|
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|
float halfSpread = emitter->Spread / 2;
|
||||||
|
|
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std::uniform_real_distribution<float> dis(eAngle-halfSpread, eAngle+halfSpread);
|
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
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float pAngle = dis(gen);
|
float pAngle = dis(gen);
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LOG_INFO("Radian angle: %f", pAngle);
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
|
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
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glm::vec2 vel = unitVec * emitter->Speed;
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glm::vec2 vel = unitVec * emitter->Speed;
|
particleDef.velocity = b2Vec2(vel.x, vel.y);
|
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particleDef.velocity = b2Vec2(vel.x, vel.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
|
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
|
|
||||||
|
|
||||||
|
|
||||||
auto particle = m_World->CloneEntity(pt, 0);
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auto particle = m_World->CloneEntity(pt, 0);
|
||||||
m_World->RemoveComponent<Components::Template>(particle);
|
m_World->RemoveComponent<Components::Template>(particle);
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(particle);
|
auto transform2 = m_World->GetComponent<Components::Transform>(particle);
|
||||||
transform->Scale = glm::vec3 (particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
|
|
||||||
|
std::uniform_real_distribution<float> dist(0, 1);
|
||||||
|
float zDistribution = dist(gen);
|
||||||
|
transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
|
||||||
|
transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
|
||||||
|
|
||||||
|
|
||||||
auto b2Particle = ps->CreateParticle(particleDef);
|
auto b2Particle = ps->CreateParticle(particleDef);
|
||||||
|
|
||||||
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
|
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
|
||||||
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
|
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
|
||||||
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
|
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
int stp = 0;
|
||||||
|
for (auto ts : m_EntitiesToParticleHandle)
|
||||||
|
{
|
||||||
|
stp += ts.size();
|
||||||
|
}
|
||||||
|
LOG_INFO("Particles in list: %i", stp);
|
||||||
|
LOG_INFO("Particles: %i", pSizeTest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
|
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
|
||||||
@@ -443,7 +480,7 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
|
|||||||
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
|
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
|
||||||
if (!p) {
|
if (!p) {
|
||||||
continue;
|
continue;
|
||||||
LOG_WARNING("--ParticleEmitter's Child is not a particle.");
|
LOG_WARNING("ParticleEmitter's Child is not a particle.");
|
||||||
}
|
}
|
||||||
if(!particleTemplate) {
|
if(!particleTemplate) {
|
||||||
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
|
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
|
||||||
@@ -476,6 +513,7 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
|
|||||||
m_ParticleSystemDef.maxCount = maxCount;
|
m_ParticleSystemDef.maxCount = maxCount;
|
||||||
m_ParticleSystemDef.radius = radius;
|
m_ParticleSystemDef.radius = radius;
|
||||||
m_ParticleSystemDef.gravityScale = gravityScale;
|
m_ParticleSystemDef.gravityScale = gravityScale;
|
||||||
|
m_ParticleSystemDef.destroyByAge = true;
|
||||||
|
|
||||||
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
|
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user