Updated blood effects

This commit is contained in:
Stiffly
2015-10-23 15:43:42 +02:00
parent 485cdb7b5e
commit 90f4d771ac
6 changed files with 67 additions and 80 deletions
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+1 -1
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@@ -145,7 +145,7 @@ private:
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 1;
int m_CurrentLevel = 6;
int m_CurrentLevel = 1;
int m_MultiBalls = 0;
int m_PowerUps = 0;
int m_Score = 0;
+2
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@@ -26,6 +26,8 @@ struct ParticleEmitter : public Component
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
std::vector<glm::vec3> VelocityValues;
//System variables
float GravityScale = 1.0f;
@@ -29,6 +29,7 @@ struct CreateParticleSequence : public Event
bool DefaultScale = false;
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
std::vector<glm::vec3> VelocityValues;
//Particle
std::string SpriteFile = "";
+59 -76
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@@ -118,51 +118,51 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
krakenAttack.PlayerStrength = 0.05;
EventBroker->Publish(krakenAttack);
break;
// case 3: // Brick Generating
// {
// m_NumberOfActions++;
// kraken->CurrentAction = 1;
// Events::BrickGenerating e;
// e.Origin1 = glm::vec3(-5, 7, -10);
// e.Origin2 = glm::vec3(5, 7, -10);
// if (kraken->Health > 20) {
// e.SetCluster = 0;
// } else if (kraken->Health > 10) {
// e.SetCluster = 1;
// } else {
// e.SetCluster = 2;
// }
// std::uniform_real_distribution<float> dist(1, 6.999f);
// float random = dist(m_RandomGenerator);
// e.Set = random;
// EventBroker->Publish(e);
// break;
// }
// case 4: // Brick Generating second case
// {
// kraken->CurrentAction = 1;
// Events::BrickGenerating e;
// e.Origin1 = glm::vec3(-5, 7, -10);
// e.Origin2 = glm::vec3(5, 7, -10);
// if (kraken->Health > 20) {
// e.SetCluster = 0;
// } else if (kraken->Health > 10) {
// e.SetCluster = 1;
// } else {
// e.SetCluster = 2;
// }
// std::uniform_real_distribution<float> dist(1, 6.999f);
// float random = dist(m_RandomGenerator);
// e.Set = random;
// EventBroker->Publish(e);
// break;
// }
// case 5: // Taunting
// if (m_ReturnToIdle) {
// m_ReturnToIdle = false;
// kraken->CurrentAction = Idle;
// }
// break;
case 3: // Brick Generating
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
EventBroker->Publish(e);
break;
}
case 4: // Brick Generating second case
{
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
if (kraken->Health > 20) {
e.SetCluster = 0;
} else if (kraken->Health > 10) {
e.SetCluster = 1;
} else {
e.SetCluster = 2;
}
std::uniform_real_distribution<float> dist(1, 6.999f);
float random = dist(m_RandomGenerator);
e.Set = random;
EventBroker->Publish(e);
break;
}
case 5: // Taunting
if (m_ReturnToIdle) {
m_ReturnToIdle = false;
kraken->CurrentAction = Idle;
}
break;
default:
//LOG_INFO("Something's probably off about the random number generator.");
break;
@@ -289,28 +289,6 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
if (ball != nullptr) {
// //Particle trail
// Events::CreateParticleSequence trail;
// trail.parent = event.Hitter;
// trail.AlphaValues.push_back(1.f);
// trail.AlphaValues.push_back(0.f);
// trail.ScaleValues.push_back(glm::vec3(0.08f));
// trail.ScaleValues.push_back(glm::vec3(0.f));
// trail.RadiusDistribution = 2;
// trail.EmitterLifeTime = 1.f;
// trail.ParticleLifeTime = 1.f;
// trail.ParticlesPerTick = 1;
// trail.SpawnRate = 0.5f;
// trail.Speed = 10.f;
// trail.EmittingAngle = glm::half_pi<float>();
// trail.SpriteFile = "Textures/Particles/FadeBall.png";
// trail.Color = glm::vec4(1, 0, 0, 1);
// //p.Spread = ...
// EventBroker->Publish(trail);
}
CreateBloodEffect(transform->Position);
//std::cout << kraken->Health << std::endl;
@@ -429,7 +407,7 @@ void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
dust.EmittingAngle = glm::half_pi<float>();
dust.Spread = 0.5f;
dust.NumberOfTicks = 1;
dust.ParticleLifeTime = 2.f;
dust.ParticleLifeTime = 1.f;
dust.ParticlesPerTick = 1;
dust.Position = pos;
dust.ScaleValues.clear();
@@ -447,7 +425,7 @@ void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
float angle = dist(m_RandomGenerator);
Events::CreateParticleSequence squirt;
squirt.EmitterLifeTime = 0.5f;
squirt.EmitterLifeTime = 0.3f;
squirt.EmittingAngle = angle;
squirt.Spread = 0;
squirt.SpawnRate = 0.01f;
@@ -465,19 +443,24 @@ void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
EventBroker->Publish(squirt);
}
Events::CreateParticleSequence drop;
drop.EmitterLifeTime = 0.5f;
drop.EmittingAngle = glm::two_pi<float>() + glm::pi<float>();
drop.Spread = glm::two_pi<float>();
drop.ParticleLifeTime = 0.5f;
drop.ParticlesPerTick = 5;
drop.EmitterLifeTime = 7.f;
drop.SpawnRate = 0.1f;
//drop.EmittingAngle = glm::two_pi<float>() + glm::pi<float>();
drop.EmittingAngle = -glm::half_pi<float>();
drop.Spread = 0;
//drop.Spread = glm::two_pi<float>();
drop.ParticleLifeTime = 1.f;
drop.ParticlesPerTick = 2;
drop.Position = pos;
drop.ScaleValues.clear();
drop.ScaleValues.push_back(glm::vec3(0.2f));
drop.ScaleValues.push_back(glm::vec3(.15f));
drop.ScaleValues.push_back(glm::vec3(0.1f));
drop.SpriteFile = "Textures/Particles/FadeBall.png";
drop.Color = glm::vec4(1, 0, 0, 1);
drop.AlphaValues.clear();
drop.AlphaValues.push_back(1.f);
drop.AlphaValues.push_back(0.f);
drop.Speed = 100;
drop.GravityScale = 0;
drop.Speed = 300;
EventBroker->Publish(drop);
}
+4 -3
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@@ -222,10 +222,10 @@ void dd::Systems::PhysicsSystem::Update(double dt)
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
@@ -592,7 +592,7 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
//Random z-value
std::uniform_real_distribution<float> dist(0, 1);
std::uniform_real_distribution<float> dist(0, 0.1);
float zDistribution = dist(gen);
particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
particleTransform->Scale = particleTemplate->Scale;
@@ -730,6 +730,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
particleEmitter->VelocityValues = event.VelocityValues;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);