Updated blood effects
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@@ -145,7 +145,7 @@ private:
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 1;
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int m_CurrentLevel = 6;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -26,6 +26,8 @@ struct ParticleEmitter : public Component
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//System variables
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float GravityScale = 1.0f;
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@@ -29,6 +29,7 @@ struct CreateParticleSequence : public Event
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bool DefaultScale = false;
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//Particle
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std::string SpriteFile = "";
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