Updated blood effects

This commit is contained in:
Stiffly
2015-10-23 15:43:42 +02:00
parent 485cdb7b5e
commit 90f4d771ac
6 changed files with 67 additions and 80 deletions
+1 -1
View File
@@ -145,7 +145,7 @@ private:
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 1;
int m_CurrentLevel = 6;
int m_CurrentLevel = 1;
int m_MultiBalls = 0;
int m_PowerUps = 0;
int m_Score = 0;
+2
View File
@@ -26,6 +26,8 @@ struct ParticleEmitter : public Component
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
std::vector<glm::vec3> VelocityValues;
//System variables
float GravityScale = 1.0f;
@@ -29,6 +29,7 @@ struct CreateParticleSequence : public Event
bool DefaultScale = false;
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
std::vector<glm::vec3> VelocityValues;
//Particle
std::string SpriteFile = "";