TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
This commit is contained in:
@@ -167,7 +167,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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return;
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}
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} //Removing this made the wall collisions work again
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else if (transformBall->Position.x > EdgeX()) {
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/* else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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@@ -322,9 +322,6 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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EventBroker->Publish(particleEvent);
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}
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ballComponent->Combo = 56;
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if (!ballComponent->Waiting) {
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if (m_InkBlaster) {
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@@ -342,7 +339,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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m_Sticky = false;
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m_Waiting = true;
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ballComponent->Sticky = true;
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ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity *= -1;
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Events::StickyAttachedToPad e;
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@@ -485,6 +483,7 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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m_Sticky = true;
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m_StickyCounter = event.Times;
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return true;
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}
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@@ -0,0 +1,36 @@
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//
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// Created by Adniklastrator on 2015-10-15.
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//
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#include "PrecompiledHeader.h"
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#include "Game/KrakenSystem.h"
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void dd::Systems::KrakenSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &KrakenSystem::OnPause);
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InitializeObjects();
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}
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void dd::Systems::KrakenSystem::InitializeObjects()
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{
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}
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void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (IsPaused()) {
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return;
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}
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}
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bool dd::Systems::KrakenSystem::OnPause(const dd::Events::Pause &event)
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{
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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return true;
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}
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@@ -53,6 +53,7 @@ void dd::Systems::LevelSystem::Initialize()
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transform->Position = glm::vec3(0.f, 0.f, -15.f);
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transform->Scale = glm::vec3(6.f, 6.f, 10.f);
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auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
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travels->CurrentlyTraveling = false;
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
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@@ -60,22 +61,23 @@ void dd::Systems::LevelSystem::Initialize()
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
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transform2->Position = glm::vec3(0.f, 34.6f, -15.f);
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transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
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}
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//Background
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{
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/*{
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auto background = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(background);
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auto travels = m_World->AddComponent<Components::Travels>(background);
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travels->CurrentlyTraveling = false;
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auto backgroundComponent = m_World->AddComponent<Components::Background>(background);
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transform->Position = glm::vec3(0.f, 0.f, -30.f);
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transform->Scale = glm::vec3(2681.f / 50.f, 1080.f / 50.f, 1.f);
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auto sprite = m_World->AddComponent<Components::Sprite>(background);
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sprite->SpriteFile = "Textures/Background.png";
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m_World->CommitEntity(background);
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}
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}*/
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// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//Water test
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@@ -184,7 +186,7 @@ void dd::Systems::LevelSystem::Initialize()
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(/*CollisionLayer::Ball |*/ CollisionLayer::Brick);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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m_World->CommitEntity(leftWall);
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}
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@@ -207,7 +209,7 @@ void dd::Systems::LevelSystem::Initialize()
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(/*CollisionLayer::Ball |*/ CollisionLayer::Brick);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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m_World->CommitEntity(rightWall);
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}
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@@ -222,6 +224,7 @@ void dd::Systems::LevelSystem::Initialize()
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std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
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auto travels = m_World->AddComponent<Components::Travels>(m_BrickTemplate);
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travels->CurrentlyTraveling = false;
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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@@ -255,15 +258,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (templateCheck != nullptr){ return; }
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// Check the background.
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auto model = m_World->GetComponent<Components::Model>(entity);
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if (model != nullptr) {
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if (model->ModelFile == "Models/Test/halfpipe/Halfpipe.obj") {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y <= -34.6) {
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transform->Position.y = 34.6;
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}
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}
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}
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auto background = m_World->GetComponent<Components::Background>(entity);
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if (background != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y <= -34.6) { //Halfpipe Value.
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transform->Position.y = 34.6;
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Events::Move e;
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e.Entity = entity;
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e.GoalPosition = glm::vec3(transform->Position.x, 34.6 + background->distanceLeftToCorrectTravelPosition, transform->Position.z);
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e.Speed = 6.0f;
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e.Queue = false;
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EventBroker->Publish(e);
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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@@ -281,9 +288,11 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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EventBroker->Publish(e);
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} else if (brick->Type == StickyBrick) {
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Events::StickyPad e;
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e.Times = 3;
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EventBroker->Publish(e);
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} else if (brick->Type == InkBlasterBrick) {
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Events::InkBlaster e;
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e.Shots = 5;
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EventBroker->Publish(e);
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} else if(brick->Type == KrakenAttackBrick) {
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Events::KrakenAttack e;
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@@ -664,7 +673,7 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
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m_CurrentLevel++;
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if (m_CurrentLevel < 6) {
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GetNextLevel();
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CreateLevel(12);
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CreateLevel(12); //NextLevelDistance
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} else {
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// Win
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Events::ClusterClear e;
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@@ -240,9 +240,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_Y) {
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Events::StickyPad e;
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e.Times = 3;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_I) {
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Events::InkBlaster e;
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e.Shots = 5;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_K) {
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Events::KrakenAttack e;
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@@ -250,6 +252,13 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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e.KrakenStrength = 0.1;
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_SPACE) {
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Events::ActionButton e;
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e.Position = Transform()->Position;
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@@ -17,7 +17,7 @@ void dd::Systems::TravellingSystem::Update(double dt)
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return;
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}
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if (m_Travelling) {
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if (m_DistanceTravelled > 12.f) {
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if (m_DistanceTravelled > 12.f) { //NextLevelDistance
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m_DistanceTravelled = 0;
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m_Travelling = false;
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Events::ArrivedAtNewStage e;
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@@ -30,14 +30,47 @@ void dd::Systems::TravellingSystem::Update(double dt)
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void dd::Systems::TravellingSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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if (m_Travelling) {
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auto travels = m_World->GetComponent<Components::Travels>(entity);
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if (travels != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform != nullptr) {
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transform->Position.y -= 6.0f * dt;
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if (!travels->CurrentlyTraveling) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform != nullptr) {
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Events::Move e;
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e.Entity = entity;
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glm::vec3 position = transform->Position;
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glm::vec3 goalPosition = position;
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e.Queue = false;
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e.Speed = 6;
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goalPosition.y -= 12; //NextLevelDistance
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if (goalPosition.y < -34.6) { //Halfpipe Value
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auto background = m_World->GetComponent<Components::Background>(entity);
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if (background != nullptr) {
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float yValue = position.y; // A negative value between -34.6 and -22.6;
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yValue += 22.6; // A positive value between -12 and 0. The distance it should travel from 34.6;
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background->distanceLeftToCorrectTravelPosition = yValue;
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std::cout << "This happened." << std::endl;
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} else {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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e.GoalPosition = goalPosition;
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travels->CurrentlyTraveling = true;
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EventBroker->Publish(e);
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//transform->Position.y -= 6.0f * dt;
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}
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}
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}
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} else {
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auto travels = m_World->GetComponent<Components::Travels>(entity);
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if (travels != nullptr) {
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travels->CurrentlyTraveling = false;
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}
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}
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}
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@@ -60,5 +93,11 @@ bool dd::Systems::TravellingSystem::OnStageCleared(const dd::Events::StageCleare
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if (event.ClearedStage < 5) {
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m_Travelling = true;
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}
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return true;
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}
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bool dd::Systems::TravellingSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
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{
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return true;
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}
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@@ -20,12 +20,125 @@
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#include "Transform/TransformSystem.h"
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#include "Core/World.h"
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void dd::Systems::TransformSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMove, &Systems::TransformSystem::OnMove);
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EVENT_SUBSCRIBE_MEMBER(m_ERotate, &Systems::TransformSystem::OnRotate);
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}
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void dd::Systems::TransformSystem::Update(double dt)
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{
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return;
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}
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void dd::Systems::TransformSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (m_MoveItems.find(entity) != m_MoveItems.end())
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 direction = glm::normalize(m_MoveItems[entity].GoalPosition - transform->Position);
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glm::vec3 movement = direction * m_MoveItems[entity].Speed * (float)dt;
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glm::vec3 v1 = m_MoveItems[entity].GoalPosition - transform->Position;
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glm::vec3 v2 = movement;
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if (glm::length(v2) >= glm::length(v1))
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{
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transform->Position = m_MoveItems[entity].GoalPosition;
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//transform->Velocity = glm::vec3(0, 0, 0);
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m_MoveItems.erase(entity);
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if (m_QueuedMoveItems.find(entity) != m_QueuedMoveItems.end())
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{
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auto it = m_QueuedMoveItems.find(entity);
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m_MoveItems[entity] = it->second;
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m_QueuedMoveItems.erase(it->first);
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}
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}
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else
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{
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transform->Position += movement;
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//transform->Velocity = movement;
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}
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}
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if (m_RotationItems.find(entity) != m_RotationItems.end())
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto absolutetransform = AbsoluteTransform(entity);
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float percentage = dt / m_RotationItems[entity].Time;
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m_RotationItems[entity].Time -= dt;
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glm::clamp(percentage, 0.f, 1.0f);
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transform->Orientation = glm::slerp(transform->Orientation, m_RotationItems[entity].GoalRotation, percentage);
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if (m_RotationItems[entity].Time <= 0)
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{
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m_RotationItems.erase(entity);
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if (m_QueuedRotationItems.find(entity) != m_QueuedRotationItems.end())
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{
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auto it = m_QueuedRotationItems.find(entity);
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m_RotationItems[entity] = it->second;
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m_QueuedRotationItems.erase(it->first);
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}
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}
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}
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}
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bool dd::Systems::TransformSystem::OnRotate(const Events::Rotate &event)
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{
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RotationItems item;
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item.Entity = event.Entity;
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item.GoalRotation = event.GoalRotation;
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item.Time = event.Time;
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if (event.Queue)
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{
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if (m_RotationItems.find(event.Entity) != m_RotationItems.end())
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{
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m_QueuedRotationItems.insert(std::make_pair(event.Entity, item));
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}
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else
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{
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m_RotationItems[event.Entity] = item;
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}
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}
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else
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{
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m_RotationItems[event.Entity] = item;
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}
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return true;
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}
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bool dd::Systems::TransformSystem::OnMove(const Events::Move &event)
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{
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MoveItems item;
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item.Entity = event.Entity;
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item.GoalPosition = event.GoalPosition;
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item.Speed = event.Speed;
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if (event.Queue)
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{
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if (m_MoveItems.find(event.Entity) != m_MoveItems.end())
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{
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m_QueuedMoveItems.insert(std::make_pair(event.Entity, item));
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}
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else
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{
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m_MoveItems[event.Entity] = item;
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}
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}
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else
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{
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m_MoveItems[event.Entity] = item;
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}
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return true;
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}
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glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
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{
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glm::vec3 absPosition;
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