Added a few brick textures
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 26 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 26 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 25 KiB |
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After Width: | Height: | Size: 24 KiB |
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After Width: | Height: | Size: 24 KiB |
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After Width: | Height: | Size: 26 KiB |
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After Width: | Height: | Size: 3.7 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 3.7 KiB |
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After Width: | Height: | Size: 3.7 KiB |
@@ -93,13 +93,14 @@ public:
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sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
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}
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, 0.f, -9.5f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
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