Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
This commit is contained in:
+2
-1
@@ -2,4 +2,5 @@
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/bin/
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/lib/
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# CLion
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.idea/
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.idea/
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.orig
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@@ -1,6 +1,6 @@
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# Blender v2.75 (sub 0) OBJ File: 'submarine.blend'
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# www.blender.org
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mtllib submarine2.mtl
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mtllib Submarine2.mtl
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o Cube
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v -0.378953 -0.002680 -0.065172
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v 0.212611 0.044805 -0.044067
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@@ -34,7 +34,6 @@
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#include "Game/PadSystem.h"
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#include <fstream>
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#include <iostream>
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#include <intrin.h>
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namespace dd
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{
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@@ -57,8 +57,8 @@ public:
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private:
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b2Vec2 m_Gravity;
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b2World* m_PhysicsWorld;
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float m_TimeStep;
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float m_Accumulator;
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double m_TimeStep;
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double m_Accumulator;
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int m_VelocityIterations, m_PositionIterations;
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@@ -13,9 +13,9 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
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void dd::Systems::BallSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_Contact, BallSystem::Contact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, BallSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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}
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@@ -9,13 +9,13 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, LevelSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, &LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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/*for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -15,16 +15,16 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_Gravity = b2Vec2(0.f, -9.82f);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_TimeStep = 1.f/60.f;
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m_TimeStep = 1.0/60.0;
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m_VelocityIterations = 6;
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m_PositionIterations = 2;
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m_Accumulator = 0.f;
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m_Accumulator = 0.0;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
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}
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void dd::Systems::PhysicsSystem::InitializeWater()
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@@ -268,7 +268,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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if(physicsComponent->Static) {
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body->CreateFixture(&fixtureDef); //Density kanske ska vara 0 på statiska kroppar
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body->CreateFixture(&fixtureDef); //Density kanske ska vara 0 p� statiska kroppar
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}
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else {
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fixtureDef.shape = pShape;
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@@ -289,7 +289,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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{
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//TODO: Lägg alla pd i en lista
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//TODO: L�gg alla pd i en lista
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auto transform = m_World->GetComponent<Components::Transform>(e);
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if (!transform) {
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LOG_ERROR("No Transform component in CreateParticleGroup");
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+10
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@@ -26,7 +26,7 @@ ALuint dd::Sound::LoadFile(std::string path)
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return 0;
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}
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fread(&m_Size, sizeof(unsigned long), 1, fp);
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fread(&m_Size, 4*sizeof(char), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3]!= 'E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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@@ -40,13 +40,13 @@ ALuint dd::Sound::LoadFile(std::string path)
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&m_ChunkSize, sizeof(unsigned long), 1, fp);
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fread(&m_FormatType, sizeof(short), 1, fp);
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fread(&m_Channels, sizeof(short), 1, fp);
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fread(&m_SampleRate, sizeof(unsigned long), 1, fp);
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fread(&m_AvgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&m_BytesPerSample, sizeof(short), 1, fp);
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fread(&m_BitsPerSample, sizeof(short), 1, fp);
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fread(&m_ChunkSize, 4*sizeof(char), 1, fp);
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fread(&m_FormatType, 2*sizeof(char), 1, fp);
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fread(&m_Channels, 2*sizeof(char), 1, fp);
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fread(&m_SampleRate, 4*sizeof(char), 1, fp);
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fread(&m_AvgBytesPerSec, 4*sizeof(char), 1, fp);
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fread(&m_BytesPerSample, 2*sizeof(char), 1, fp);
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fread(&m_BitsPerSample, 2*sizeof(char), 1, fp);
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] !='d' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
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@@ -54,10 +54,10 @@ ALuint dd::Sound::LoadFile(std::string path)
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return 0;
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}
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fread(&m_DataSize, sizeof(unsigned long), 1, fp);
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fread(&m_DataSize, 4*sizeof(char), 1, fp);
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unsigned char* buf = new unsigned char[m_DataSize];
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fread(buf, sizeof(unsigned char), m_DataSize, fp);
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fread(buf, sizeof(char), m_DataSize, fp);
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fclose(fp);
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// Create buffer
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@@ -1,6 +1,12 @@
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#ifndef NAMESPACE_FILENAME_H__
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#define NAMESPACE_FILENAME_H__
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#include <standard_library>
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#include <external_dependency>
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#include "Internal/Header.h"
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namespace dd
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{
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