Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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@@ -15,16 +15,16 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_Gravity = b2Vec2(0.f, -9.82f);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_TimeStep = 1.f/60.f;
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m_TimeStep = 1.0/60.0;
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m_VelocityIterations = 6;
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m_PositionIterations = 2;
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m_Accumulator = 0.f;
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m_Accumulator = 0.0;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
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}
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void dd::Systems::PhysicsSystem::InitializeWater()
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@@ -268,7 +268,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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if(physicsComponent->Static) {
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body->CreateFixture(&fixtureDef); //Density kanske ska vara 0 på statiska kroppar
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body->CreateFixture(&fixtureDef); //Density kanske ska vara 0 p� statiska kroppar
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}
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else {
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fixtureDef.shape = pShape;
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@@ -289,7 +289,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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{
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//TODO: Lägg alla pd i en lista
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//TODO: L�gg alla pd i en lista
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auto transform = m_World->GetComponent<Components::Transform>(e);
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if (!transform) {
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LOG_ERROR("No Transform component in CreateParticleGroup");
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